Over the last few days I have trying to sort out something about Battle for Azeroth, namely why World Quests feel so generally awful in this expansion. What I have come up with is a few points, but they all largely center around it being a system that was developed for a different expansion cycle and then not retooled enough to make it function in the same role in this expansion. For starters World Quests are generally an excellent source of gearing, and in this first days after dinging 120 it very much played that role, giving me access to better and better items until eventually hitting the world quest soft cap of around 330… with dungeon quests being able to drop up to 340. The highest actual quest drop I have seen for a green is 273, so that gives you 57 levels worth of gear before the system ultimately peters out. Honestly that seems like a reasonable gap in itemization, and I augmented it with the occasional heroic or mythic drop to speed my process up. I think the crux of the issue with World Quests is we are no longer chasing anything that actually matters. In Legion we were chasing a slew of Legendary items that could drop from literally anything, and I have seen them drop from random boss based World Quests. So for me at least it felt like every single World Quest that I completed was one additional chance that I had to get… [Read full story]
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