Game Of Thrones is a series, fundamentally, about power: How you get it, what you do with it, and—in some of its most memorably bloody moments—what happens to people when they think they have it, but really don’t. Video games are good at power, too, or at least so the conventional wisdom usually goes. Certainly, games are good at wielding power, whether that’s in the form of a sword being swung, a space-gun being fired, or an army being commanded to go a-killin’ across the digital fields. But they tend to be much less comfortable when putting players into the role of the powerless. That might help explain why the various efforts to translate George R.R. Martin’s Westeros—and its HBO counterpart, both places where invincible exercises of power are the dragon-riding exception, not the rule—into the realm of gaming have been such consistently uneasy fits, despite a decade’s worth of obsessive and lucrative incentive to get this particular mash-up right. There have been four major efforts to craft a satisfying game out of the Game Of Thrones, ever since the HBO series first debuted back in April 2011. Each of them has attempted to translate a different aspect of the series’… Read full this story
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