As of late I’ve been going through the Thieves Guild DLC in Elder Scrolls Online. The result of this has taught me that (a) I’m rubbish with pickpocketing, (b) wicker baskets will fool even the most determined guard, and (c) the justice system adds a lot of immersive value to the game. I haven’t played many MMOs where there is even a hint of a legal system, even a basic one, past the occasional NPC being disgruntled at your actions or a bounty system for PvP. But having my naughty actions — such as trespassing, stealing, or killing — rack up heat and bounty in ESO has livened things up and made me wish for a similar system elsewhere. Maybe I just enjoy life on the run from the law! What do you think? Does law and order add to MMORPG worlds, and if so, how would you like to see it added to your game? Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online … [Read more...] about The Daily Grind: Does law and order add to MMORPG worlds?
The 2019 producer’s letter is here for Lord of the Rings Online, and Hobbits and Big Folk alike have plenty to celebrate as they look to the future of this long-running MMORPG. For starters, there’s another expansion on the way, although SSG isn’t naming or dating it quite yet. The expansion will come after Vale of Anduin and Minas Morgul content updates and will feature instances with adjustable difficulty for players seeking additional challenge. Another delightful surprise is a major overhaul to the virtue and deed system: “Rather than the current system where deeds reward virtue points directly, we will shift to a system where completing deeds (and possibly other content) will award virtue experience points. Players will be able to choose which virtue advances, whether that virtue is slotted or not. Characters with existing virtue ranks will be converted to the new system with their virtue level intact. Additionally, all virtues will provide small passive … [Read more...] about Lord of the Rings Online producer’s letter confirms seventh expansion
It’s hard to believe that it’s been over two years since Pokemon Go launched, starting an international craze that seemingly had everyone out and about, using their phones to hunt for Nintendo’s iconic critters. The craze may have died down since, but the game is still going strong, and 2018 saw the addition of a number of features that fans have been awaiting since release, including trading and PvP battling. But Niantic’s work is far from done, as POGO Product Manager Matt Slemon makes evident in a recent interview with Polygon, in which he discusses what’s next for the popular augmented-reality game. Although the interview begins by reflecting on the past couple of years since the game’s release, the real meat of it is all about the game’s present and, more importantly, its future. On top of the recently added Go Snapshot feature, which allows players to use the game’s augmented reality features to take photos of their Pokemon whenever … [Read more...] about Pokemon Go looks to the future in new interview as it announces Clamperl-focused limited research event
In this week’s episode of Star Citizen Around the Verse, there’s a Hammer Time joke. You have been warned. But seriously, the episode focuses on multiple topics: The animation team discusses NPC AI, specifically how they program NPCs to avoid collisions with other NPCs – or players, who are unpredictable. And then the network team talks about network service improvements coming in alpha 3.5. But the most colorful segment comes to us courtesy of the VFX team, which is working on atmosphere and landscaping on the ArcCorp moon called Lyria – specifically, snow and geysers. Maybe colorful is the wrong word, since the moon itself is pretty damn grey, but the geysers are convincing! There’s also a look at the updated damage thruster effects for ships. Is it overkill to have the thruster sparks and spewage adjust on the fly based on how much damage you’re taking? Probably, but we’re here for it. You can watch the whole video below. If you don’t … [Read more...] about Star Citizen previews NPC collision detection, geysers, and shiny spaceship VFX
Wrathstone and update 21 are launching in Elder Scrolls Online next week, at least for PC, so you’re going to want to be prepared. It turns out you can do something even more valuable than getting your crowns stocked up and your dungeoning toons ready to roll: You can clean out your damn bank. And your inventory and mail. We’re serious. ZeniMax says that a move like this before patch day will actually help your loading times the first time you log in after the patch, thanks to the way behind-the-scenes database code has been rejiggered with the impending update. “The length of the load screen could vary anywhere between 5-10 minutes to a couple hours,” ZeniMax writes. “Now, this loading is actually directly tied to the total number of bank items, inventory items, and mail attachments everyone has. This means if you’re able to clear out excess items in your inventory and attachments before maintenance begins Monday morning (or even just reduce them), … [Read more...] about Hey packrats, clean out your Elder Scrolls Online hoards… for the good for the database