Is it just me or does the gear you get while levelling through any expansion of WoW generally look ridiculous? I remember back in classic WoW that I liked the items I got. There was a black leather set that my hunter wore for a bit and I tried to get the Robes of Arugal on any caster class I played. But Burning Crusade looked too… neon? No, not the right word. But too colourful and cheap, in a way. And now, Battle for Azeroth – or at least, the region my warlock is in. I can imagine that it looks really good on a troll, maybe a tauren or a druid. But definitely not on a warlock! I’ve not used the transmogrification system yet other than to hide my helmet. But I wanted my warlock to look like a warlock at least for a bit and until she’s replacing the current gear again. Much better, if you ask me. I am also still not yet used to the “new faces” of my characters. I don’t know when they added the changed character models, but I haven’t … [Read more...] about Screenshot Saturday: Levelling gear
Let’s take a trip back to the dewy slopes of June 2006, when Chris Metzen addressed the question of how the lore of the Draenei deviated from the lore that had already been laid out. See, in Warcraft III, the history of the Burning Legion had been established to include Sargeras being corrupted by the already demonic Eredar, whereas the lore laid down for the Draenei involved Sargeras showing up and corrupting the Eredar. A lot of people were very upset that this changed the existing lore back at the time. Except it really didn’t matter much at all because it had no bearing on World of Warcraft up to that point whatsoever. Learning that things had happened in a slightly different order didn’t change anyone’s motivation. No one had actually been around for those events. It was all just moving imaginary pieces around the chessboard. The discontent was based almost entirely on the fact that yes, the lore had been changed. But it was a change that didn’t … [Read more...] about Storyboard: Never forget that all MMO lore is made up
Alliances will exist in Fractured and apparently feature in-game UI options. Nothing necessarily wrong with that, of course, but I wonder what challenges and obstacles the devs will put in place for guild alliances? In Albion Online, alliances are a major political component... but often chilled content. Mega-alliances dominate the land and there's no disadvantage associated with them. For example, alliances in AO lack friendly fire, so invasion day battles often become giant zerg fests for territory, since there's no challenge or difficulty in just throwing bodies at the enemy and spamming AOE attacks. Additionally, though AO advertises itself as a hardcore game of subterfuge and diplomacy, there's no effective way to betray alliances - no Red Wedding style assassinations can occur, since in order to pull it off you'd have to drop out of the alliance UI in the first place and telegraph your attack. This is, of course, an ongoing chain of thought from my other thread about guilds. I … [Read more...] about What challenges should guild alliances face?
When Blizzard Entertainment was created in 1991, three men were at the center of this new venture: Michael Morhaime, Allen Adham, and Frank Pearce. All three were fresh faces from UCLA and looking to make their mark on the games industry. While Blizzard took off into the stratosphere, over time its co-founders departed: first Adham (who subsequently returned), then a couple of years ago Morhaime, and now Pearce. Pearce announced that after 28 years, he is stepping away from the company — but said that he’d continue to be “part of the Blizzard family.” “Everything I have done at Blizzard has been driven by my passion,” Pearce wrote. “I have worked very hard and very passionately for a very long time. Now it is time for me to reflect and be thoughtful about what comes next.” It’s been a rough year of layoffs and departures for the World of Warcraft studio. The esports devision has seen desertions, Mike Morhaime left his advisory role … [Read more...] about Blizzard co-founder Frank Pearce departs the studio
As you may know, San Diego Comic-Con is currently taking place, which means that all of the world is planning out which superhero movies they’ll be seeing over the next three years and we get to find out how you really follow up the Avengers franchise. However, toy company Hasbro is also there, and they have followed in their traditions of the past few year by not so much offering exclusives or far-reaching previews as just saying “here’s the stuff we’re going to open up for pre-orders at the end of this sentence at specific retailers.” Obviously, Eliot does not need any of these toys. Your game this week is figuring out which of these unnecessary sets Eliot purchased: A four-pack of characters which consists of one actual character, one redeco based on a comic book art error, and only one color scheme between the four toys contained therein. A three-pack consisting of one figure he wanted, which was the one that breaks apart into accessories, who happens … [Read more...] about WRUP: Which stupid things did Eliot pre-order edition