To make any hyperlink no-follow, you just need to add no-follow attributes in HTML format. But I’m sure many of you want to get things done quickly and easily, so using HTML to add a no-follow link attribute might not be appealing. … [Read more...] about How To Add No-Follow Tag Attribute To A Link in WordPress
We've known for a while how the attributes are going to work (ie, it's all at character creation, using 'x' points, plus potentially getting 2 more in each stat via a skill in that stat's tree) - I want to do a bit of an analysis, and see if anyone has picked their first stat build? (yes, we've had a "what's your first build" thread, but no one has really talked about how they are going to build towards it) … [Read more...] about Character Creation: ideal build analysis, and discussion of initial attribute builds
Attributes are absolutely critical to good builds; Attributes cannot be reset (though I see something about possibly a few free respecs). In my RPG experience, I never get the attributes right for my playstyle the first time. … [Read more...] about Importance of attributes triggering repetition?
Summoners War: The biggest reason was that we wanted to provide a more enjoyable gameplay experience in terms of battles. We wanted to make sure to design Monsters so that they have their own set of relationships and weaknesses, from which players can have fun devising strategies during battle. It was from this process that we came up with the idea of different attributes for each Monster, although it might seem a bit old-fashioned and outdated… … [Read more...] about Summoners War Roundtable Interview
Attributes on gear with the Assaulter’s prefix will now have either power or ferocity as a main attribute (although no attribute combination with ferocity as the primary attribute currently exists), or it will have two secondary attributes that support a power DPS playstyle. The Defender’s gear attribute selection likewise will have either toughness or vitality as a primary attribute, or both as secondary attributes. Healer’s gear will contain a choice with either healing power or concentration as a primary attribute, or both as secondary attributes. Malicious gear will have the requirement of condition damage or expertise as a main attribute, or both as secondary attributes. Celestial gear is being added to the Assaulter’s attribute selection, so it’s available on all four prefixes. … [Read more...] about Attribute-Selectable Gear to be Updated in Guild Wars 2