When most of my friends were diving into Runescape, I was still gaining incredible amounts of enjoyment from MUDs (Multi-User Dungeons), and still do. I missed out on Runescape when what’s now known as OldSchool Runescape was in its heyday. But the OldSchool version of the game still has a very rabid, eager following, enough that the developers over at Jagex recreated it, while still updating and working on the current version of RuneScape. So when I was given access to OldSchool Runescape Mobile a bit before launch (though Members already had access), I was genuinely curious. I went and installed it on my PC too, to see how, if any way, it’s different in function or form from the mobile version of the game. It wouldn’t be fair to actively review a game that uses a codebase from 2007 and was re-released on mobile in 2018. So instead, I want to see how it feels to someone who is sincerely new to the game. It might look retro, but that's en vogue right now. Runescape … [Read more...] about OldSchool Runescape Mobile Thoughts
This was originally going to go out around 5.19 when Hera was initially released into SMITE. However, she arrived to very little fanfare, thanks to her. . . well, let’s be frank, underwhelming amount of power. The way I interpreted it, is that Hi-Rez was probably a bit gun-shy after how powerful Baron Samedi was (and is). He hit the battleground with insane, unbelievable power, and it’s my thought that he’s still pretty damn good. So, when they release a new mage, especially one as anticipated as Hera, it’s important for it to go well. Unfortunately, Hera lacked punch. Argus did not stay on the field long enough and was incredibly squishy. He did not feel like a tank, nor did he feel like a solid damage-dealer. He was just… a really useless ult, except setting up kills for other people via knock-up. This led me to initially think she was going to be what I expected/hoped/prayed for – A Guardian. She didn’t do a lot of damage, had two forms of … [Read more...] about SMITE God Review: Hera, Goddess of Marriage
I am not the biggest fan of PvP in MMOs. That’s probably a bit of why I wasn’t the biggest fan of Warhammer: Age of Reckoning. Oddly enough, I really enjoyed Dark Age of Camelot back in the day. Maybe because I also enjoyed the PvE and crafting aspects, and the story and lore that it had going on. The gameplay itself was enjoyable to me. But neither of those are around in any meaningful way anymore, and that leaves something of an unfilled niche: A good fantasy MMO with a primary PvP focus. Well the folks over at Lycanic studios hope to fill that niche with their MMOARPG, Zeal. Mind you, this is a preview of a pre-alpha game. It’s just recently launched on Kickstarter, so anything and everything is subject to change, and should be taken with a grain of salt. Zeal, as you might have guessed, is PvP focused. That’s not all there is going to be to the game, however, and they intend for their PvP to feel fresh and unique. One of the core tenets though is the lack of … [Read more...] about Zeal Demo Preview: Will You Be A Zealot For Zeal?
Though we could not attend Summoners War‘s World Finals in Seoul, South Korea thanks to Hurricanes, I still sent them some questions concerning the game, some updates, and things I happened to be curious about. These were answered by CEO Casey Lee. It was nice to meet him the first time, and here is the question and answer session we had:Ragachak: There aren’t as many mobile games doing huge world tournaments the way Summoners War is right now. Was there any fear that a mobile game doing a massive world tournament wouldn’t catch on? Casey: No, there was never really any fear that doing a massive world tournament would not catch on, as our goal was never to position ourselves as one of the leaders in the mobile esports space. Rather, these tournaments were planned as a means of giving back to our community. We provided a platform for our top players to compete and an environment in which our fans would be able to interact with the IP as … [Read more...] about Summoners War Interview with Casey Lee (Summoners War Worlds)
I was admittedly curious when I saw that NetMarble was releasing a new class into an established online mobile game like Lineage II: Revolution. I enjoy Lineage II, but I don’t find myself playing that many mobile games in my spare time, but I was curious to see how this would go. Starting over and leveling again sounded like a whole lot of work. Fortunately, NetMarble saw that too, and Orc characters do not start at level 1. Instead, they begin at 180, at the point of the first Class Transfer. So Orcs begin with an upgraded class (Raider, Monk, Shaman), but unlike the other races, only have one option. They don’t get two 1st class options, which I was sort of disappointed by. Orcs themselves are an integral part of the story, so I’m not going to spoil anything I saw in their quests about why they are now an option to pick from. This area will also have tutorials for new players that you can skip, should you not need them. I also appreciate that leveling feels … [Read more...] about Lineage II: Revolution: Orc Update Preview