declaring wars on zones - when your guild controls a zone (by building cities / sieges) you are able to declare war on neighboring zones, at which point NPCs will attack any player that has housing registered at that zone, and they will also attack other NPCs that belong to other zones (which would produce border NPC skirmishes, which players could join to help out their NPCs and help gain better control of border zone) -- if your NPCs are alive and enemy NPCs aren't then competition between you and other zone players would be in your advantage, having your patrolling NPC guards on your side (if enemy guards are dead) NPC merchants sell rates - when your guild controls the zone, NPCs from this zone will sell you some consumables at a discount (only to guild members, not to everyone that lives in the zone) NPC merchant sell rates (2) - you are able to tell NPC merchants in your controlled zone to sell "stuff" more expensive for people that live in certain other zones, or belong to … [Read more...] about Some “endgame” GvG suggestions (wishes)
After hibernating in the cold dark reaches of the frozen tundras of Los Angeles, I have free time to play again. Any other players from Shadowbane or Rallos Zek? Sound ofF … [Read more...] about Any Shadowbane or EQ Rallos Zek players?
As we have to make a choice where to put our stat points directly at creating the character, I thought it would come in handy if more information was available. I have made an overview of the effects in numbers (positive > 10 and negative < 10) and the modifiers which get affected It's only a first rough version (obvious work in progress) as some things might change and Demons and Beastman are not available yet. For those who have not read it yet, I would recommend reading the linked 2 news articles first for a basic outlining of the attributes and what their purpose is regarding skills. Attributes / Attributes in relations to Fighting Here is the Google Spreadsheet … [Read more...] about Stats layout (Alpha 1)
Hey all! I posted this in another thread and realized that there could be other similar ideas that people have! My thought of having a marking system on the map - this can be a cartography ability, where you can make notes on your world map/put markers. I wouldn't think that making maps and selling them would be good for the game, though having them for yourself if you wanted would be nice. What are your thoughts of QoL changes that can be added to the game as knowledge skills? … [Read more...] about Quality of Life as knowledge skills
Pros - Graphics are good - I've had zero lag - easy to pick back up and learn the new stuff since last alpha test Cons - For the love of all that's holy, the house building is terribad! Last alpha, eh, I lived with it but I've come to realize that building a house sucks and takes forever. Maybe a lot of people like that kind of thing, I'm not one of them. I get it, the sense of accomplishment, etc. but there's a limit to that. Walking for hours at a snails pace just plain sucks. No carts, no speedy way to get mats, waiting on respawn so you don't have to walk for 2 minutes straight back and forth each....damn...log... OK, that's it, still love the game though … [Read more...] about So, just today’s feedback