Now that is has been a few days, let's take a look at a prominent feature of Fractured: towns and cities. As usual the link to the full document can be found here: https://docs.google.com/document/d/1qrD2MwlirFeuFF3U88XVUcvPa3yVbbslkbImYow0XJk/edit?usp=drivesdk Towns and Cities in a Sandbox What should towns and cities look like in a Sandbox? Player owned houses, towns and cities have been a fascination for video game players for a very long time. I still remember when I first rented my own house in Tibia and the excitement of having a room in a guild hall. Many different games have offered differing views on what a town or city should look like and many of them have done a pretty good job of making them viable, even if they fail in the customization department or are forced to be instanced. Ideally in a sandbox you would have non-instanced houses, towns, and cities that have a purpose that reflects the goal of your game and encourages players to use them to that end. What should towns … [Read more...] about Bardikens’ Compendium of Suggestions Part 3: Towns/Cities
Here is a chat log of something I thought worth posting here as an Idea for the developers. Cheers & Enjoy Folks! Aristocrat RedToday at 9:03 AM dj35Today at 9:05 AM Aristocrat RedToday at 9:07 AM dj35Today at 9:08 AM Aristocrat RedToday at 9:17 AM [TSE] Vyr VandalousToday at 5:43 PM dj35Today at 5:45 PM [TSE] Vyr VandalousToday at 5:48 PM … [Read more...] about Summon Fellow Demon Players Ability
As mentioned in the first part, which can be found in @Alexian 's Alliance thread, I will be breaking my compendium of suggestions into different groupings of talking points. Last time we looked at Guilds and Alliances. This time we will change gears a bit and look at Logistics and Economies in Sandboxes and how I feel they should play out in Fractured. Please note that I'm not an expert in economics and as such I will be attacking this topic from a more... perhaps ideal lens. Feel free to contradict me, but I ask that the discussion be lively and productive. (As usual, you can find the whole document here: https://docs.google.com/document/d/1qrD2MwlirFeuFF3U88XVUcvPa3yVbbslkbImYow0XJk/edit?usp=sharing) Logistics in a Sandbox MMO What is logistics in a sandbox? This is another area of a sandbox that is far more unique than most games. While most themeparks require logistics in the form of raid prep, pvp practice, and gearing, the sandbox goes a step further by requiring the movement of … [Read more...] about Bardikens’ Compendium of Suggestions Part 2: Logistics/Economy
Hello fellow quest smashers! I am just creating a little thread here to bounce some thoughts off of people who have played Albion Online or at the least know of AO's basic mechanics. I played AO for a fair while but like many others, found content lacking and eventually stopped playing. I loved the game, its unforgiving PVP and its beautiful yet 'simple' art style. Sadly, as previously mentioned the content was non-existent. So i guess what i am asking guys is other than isometric camera angles, medieval/fantasy setting and sandbox mechanics, how similar are these two games? Cheers all. … [Read more...] about Is this game similar to Albion Online?
So i loved the crafting and building the house I know at lot of people dint like how slow it was, but i love grinding so i thought it was great. I loved mass killing lores of wolfs, however in the end killing monsters felt mostly pointless I killed each mob once mass killed mobs i could built my house made 5 different stat builds , and tried every spell combination. I Think monsters not giving XP (i know the point of the game) made the killing feel hollow. my suggestion to improve the feel/reward of grinding mobs. Have mobs give Knowledge Experience, so the more you kill a monster the more you level up the knowledge of said monster, could even have a mini skill bar for each monster that lets you skill up how much crit dmg loot drops, ability to track the monsters , ability to use the monsters body parts to create poisons healing potions whatever. Sacrifice system that lets you sacrifice the mob to your chosen god, kill enough and you get to summon a spirit version as a pet, giving … [Read more...] about Opinion on Monsters after the alpha