I'd really love to see Fractured take the accessibility route a little hard and make it easy for blind, deaf, and other disabilities to access this wonderful game. Seems sound and a screen reader (for gear and UI) would be highest for blindness. I have discussed this before, but figured it would help to inform those who may not know about how blind people play D3. For starters, the sound design is pretty solid, when using a headset, you can hear exactly which direction enemies are in relation to yourself, so you know which way to attack, each skill has a unique sound to it with some runes modifying the skills sound. For example, bash on the barbarian sounds different when adding the frostbite rune. If you take the time to memorize these sounds you can identify everything your doing, as well as identifying your teammates location and what skill they are using as well. As far as gear goes, every item in the game sounds different from one another, from a sword dropping on the ground to … [Read more...] about Blind Gamer Plays WoW, CoD, MK11, D3 through Sound
I'm actually really happy to hear A2 is delayed, especially as it is for improvements that will benefit everything else. Can't wait to try building a town solo or overload my cart … [Read more...] about Dang the roadmap gets me all giddy
In a post by @Prometheus about it being the last week for pledges.https://fracturedmmo.com/last-week-for-pledge-packs/ Despite this being about "pledges" i'm sure most people would still see it that buying a "founders pack" is still pledging to support a game in development regardless of how you word it. Current pledge packs will be phased out and three founder packs will be added. The cost of access will be the same as current non-sale prices (€25 for Beta 2, €50 for Beta 1, €90 for Alpha 2), but the new packs will be less value-oriented (less Gold, VIP time, etc) Original pledges should never change (this is just fair for those who supported the cause) It might seem trivial, the difference in gold is never really that much after all. But it is things like this that will ultimately shape your company and what you will be remembered for. … [Read more...] about People who buy a founders pack today get more than yesterday
Each reagent comes with different properties, called “power aspects”, and an intensity for each property. There are three categories of aspects: “primal” (mind, body, soul), “manipulation” (create, destroy, negate, transform, transfer) and “universal” (air, earth, fire, water, death, life, chaos, order, time, energy, knowledge) SICK!!! my mind just goes to the universal enchants.... knowledge!! And so cool that there are whisps in the game.... not the usual spelling I know, they going to look sick at night. What was your favorite thing in the recent post??? … [Read more...] about Alpha 2 new info, what has made you excited?!
Now that is has been a few days, let's take a look at a prominent feature of Fractured: towns and cities. As usual the link to the full document can be found here: https://docs.google.com/document/d/1qrD2MwlirFeuFF3U88XVUcvPa3yVbbslkbImYow0XJk/edit?usp=drivesdk Towns and Cities in a Sandbox What should towns and cities look like in a Sandbox? Player owned houses, towns and cities have been a fascination for video game players for a very long time. I still remember when I first rented my own house in Tibia and the excitement of having a room in a guild hall. Many different games have offered differing views on what a town or city should look like and many of them have done a pretty good job of making them viable, even if they fail in the customization department or are forced to be instanced. Ideally in a sandbox you would have non-instanced houses, towns, and cities that have a purpose that reflects the goal of your game and encourages players to use them to that end. What should towns … [Read more...] about Bardikens’ Compendium of Suggestions Part 3: Towns/Cities