In case you’re about to say, “Ninjago isn’t making kids violent!” – you’re right. It’s just a dumb show with poor lessons. The article does dip into the lack of evidence for a causal relationship between aggression and gaming as well, though; you can read the whole piece on Ars. … [Read more...] about For Science: Why ‘screentime’ is a useless measure of media consumption
A look back at the MMO and gaming science topics of 2018 So-called gaming addiction and Fortnite myopia aren’t just a problem for The Children Nearly a third of the kids surveyed in the UK Gambling Commission’s study admitted to buying lockboxes For Science: Why ‘screentime’ is a useless measure of media consumption International regulators co-sign declaration to investigate lockboxes and skin gambling UK divorce firm says Fortnite and other online games contributed to 5% of this year’s divorces UK researchers identify link between lootboxes and problem gambling Tencent’s market value dropped by $20B following new Chinese gaming regulation plans For Science: How gaming addiction is influenced by emotion and pride Citizen science for the win: How EVE Online’s playerbase contributed to Human Project Atlas research WVU researchers post survey seeking input on video game character avatars The Daily Grind: How do you define … [Read more...] about A look back at the MMO and gaming science topics of 2018
I don’t think I can express how excited I am to bring this column to life on Massively Overpowered. Reverse Engineering covers the one thing I do most in every single game that I play: overthink everything. Have you ever said to yourself, “That’s not how that works” or “I bet you could actually do that in real life?” Then you are going to love this column. Too often I find myself asking, “Do jetpacks really work the way they do in Anthem?” and “What would actually happen to you if you were hit by a frost giant like in Canon Exiles?” Those and many more questions I hope to find answers by reverse engineering some of my favorite “massively” games. … [Read more...] about Reverse Engineering: The science of Elder Scrolls Online’s dragons
The image above is an example of a seismographic wave. There are two waves shown on the example. The primary (P) waves and the secondary (S) waves. (Seismologists aren’t the best at naming things.) P-waves travel faster and carry a lower amplitude than S-waves. As you can see on the waveform above, P-waves indicate that an earthquake is coming, but unfortunately, there are literally seconds between the start of the P-waves and when the S-waves hit. So it’s not a good way to predict earthquakes. … [Read more...] about Reverse Engineering: Predicting Fortnite’s earthquakes… with science!
With training, you can achieve higher than average reading speeds with no particular difficulties. Although there have been claims of achieving higher than 600 WPM reading speeds, those are rarely efficient, given the loss of comprehension that it usually accompanies with. … [Read more...] about The Science Of Speed Reading & How To Read Faster & Save Time