A few weeks ago, my eyes skimmed over a discussion some of our commenters were having about video game science – I can’t even remember whether it was about violence or addiction since we cover both issues – but one thing that stood out for me was that everyone seemed to be assuming that “screentime” was settled science. “Screentime,” people clearly still believe, is 1) an actual monolithic thing and 2) obviously bad in high doses. Obviously! It startled me because in recent years I’ve seen plenty of pushback against the “screentime” idea; for example, just a couple of years ago, the American Academy of Pediatrics admitted that lumping all screentime together was nonsensical and changed its guidelines to focus on reducing junk apps and programs, which really isn’t all that different from how my own parents treated TV and consoles back when I was a kid. Ars Technica has a great article out this week summing up modern … [Read more...] about For Science: Why ‘screentime’ is a useless measure of media consumption
Over the last couple of years since becoming Massively OP, we’ve made a concerted effort to improve the quality of our gaming science-related articles, as you may have noticed from our roundups in 2017 and 2016 and 2015, which get longer and longer every year, thanks in no small part to the fact that politicians and health experts are paying more and more attention to the public impact of the growing online gaming industry. Also, yes, let’s be honest: lockboxes. Read on for a recap of our best science-related MMO articles from 2018, from Raph Koster’s Trust Spectrum and EVE Online’s contributions to the Human Project Atlas to the psychology of Fortnite’s popularity and WHO’s “gaming disorder” classification. Big game data and the potential to abuse it have been much on our minds as well. Don’t worry; there won’t be a quiz at the end! A look back at the MMO and gaming science topics of 2018 … [Read more...] about A look back at the MMO and gaming science topics of 2018
I don’t think I can express how excited I am to bring this column to life on Massively Overpowered. Reverse Engineering covers the one thing I do most in every single game that I play: overthink everything. Have you ever said to yourself, “That’s not how that works” or “I bet you could actually do that in real life?” Then you are going to love this column. Too often I find myself asking, “Do jetpacks really work the way they do in Anthem?” and “What would actually happen to you if you were hit by a frost giant like in Canon Exiles?” Those and many more questions I hope to find answers by reverse engineering some of my favorite “massively” games. Today’s question has probably been asked by many of you overthinkers — Massively Overthinkers, if you will. I watched the Elsweyr trailer for Elder Scrolls Online with as much excitement as any other Elder Scrolls fan, but of course, I saw something … [Read more...] about Reverse Engineering: The science of Elder Scrolls Online’s dragons
It looks like things are literally shaking up in Fortnite. We are currently tracking a series of changes coming to the game leading up to what some people are calling a cataclysm for season 8. We have rumors of volcanic eruptions and even dragons, but before we go all Game-of-Thrones on Fortnite, let’s take a moment to see if science can predict what is actually happening based on the evidence we’ve seen in the game. We are up to 19 cracks in the surface of the Fortnite map. Each one of these cracks in the ground has been preceded by an earthquake. As far as science is concerned, earthquakes can cause cracks in the ground, and believe it or not, the shape and size of the cracks that real earthquakes can form aren’t unlike the ones in Fortnite. However, most cracks, if they form, will happen pretty much all at once either during the primary quake or one of the aftershocks. But I believe I know how to determine the epicenter of the quake using science – just maybe … [Read more...] about Reverse Engineering: Predicting Fortnite’s earthquakes… with science!
Do you ever wish if it were possible for you to read the text faster & understand everything the same way? On a daily basis, an average human being comes across a lot of texts in the form of articles, documents, assignments, etc in addition to the text that is consumed in the form of entertainment/pleasure. Of all the text that is consumed by an average human being, the comprehension and retention rates vary on a huge scale from person to person. What if you could finish off all of your readings assigned in a day a little bit earlier? Have you ever considered how fast you read compared to your peers? Well, all the answers to these questions could possibly be answered by the science of speed reading. Given the mammoth of information that is floating around on the internet, we definitely don’t have time to read everything that we care about. Dilemma with offline reading apps: I’ve even had people telling me that apps like ‘Pocket‘ and other … [Read more...] about The Science Of Speed Reading & How To Read Faster & Save Time