In case you’re about to say, “Ninjago isn’t making kids violent!” – you’re right. It’s just a dumb show with poor lessons. The article does dip into the lack of evidence for a causal relationship between aggression and gaming as well, though; you can read the whole piece on Ars. … [Read more...] about For Science: Why ‘screentime’ is a useless measure of media consumption
Read on for a recap of our best science-related MMO articles from 2018, from Raph Koster’s Trust Spectrum and EVE Online’s contributions to the Human Project Atlas to the psychology of Fortnite’s popularity and WHO’s “gaming disorder” classification. Big game data and the potential to abuse it have been much on our minds as well. … [Read more...] about A look back at the MMO and gaming science topics of 2018
Dragon scales There are two ways that have been suggested for dragons to fly. The first method is to make the dragon “lighter than air.” The other suggested method is creating lift with its wings. Of course, there could be a combination of both. In fact, the book The Dragon and the George by Gordan Dickson and the corresponding animated movie the Flight of Dragons attempts to science the flight of dragons in a way that combines both methods. But before we dive into the maths of how to create lift, we need to know how much a dragon weighs. … [Read more...] about Reverse Engineering: The science of Elder Scrolls Online’s dragons
The image above is an example of a seismographic wave. There are two waves shown on the example. The primary (P) waves and the secondary (S) waves. (Seismologists aren’t the best at naming things.) P-waves travel faster and carry a lower amplitude than S-waves. As you can see on the waveform above, P-waves indicate that an earthquake is coming, but unfortunately, there are literally seconds between the start of the P-waves and when the S-waves hit. So it’s not a good way to predict earthquakes. … [Read more...] about Reverse Engineering: Predicting Fortnite’s earthquakes… with science!
An average human being reads a text at an average speed of about 200-300 WPM. From 400-600 WPM is where more efficient readers fall in place. Anything above the 600 WPM and around the 1,000 WPM reader is the ones who read texts at an insanely fast pace. While speed reading sounds amazing, another important thing to be taken into consideration is the comprehension or the retention rate. Simply skimming through text without understanding the gist of the text is not considered an efficient speed reading. Comprehension rates for an average reader tend to be around 60%, anything above that is good and below it is a sign of a disastrous reading session. … [Read more...] about The Science Of Speed Reading & How To Read Faster & Save Time