It startled me because in recent years I’ve seen plenty of pushback against the “screentime” idea; for example, just a couple of years ago, the American Academy of Pediatrics admitted that lumping all screentime together was nonsensical and changed its guidelines to focus on reducing junk apps and programs, which really isn’t all that different from how my own parents treated TV and consoles back when I was a kid. … [Read more...] about For Science: Why ‘screentime’ is a useless measure of media consumption
Over the last couple of years since becoming Massively OP, we’ve made a concerted effort to improve the quality of our gaming science-related articles, as you may have noticed from our roundups in 2017 and 2016 and 2015, which get longer and longer every year, thanks in no small part to the fact that politicians and health experts are paying more and more attention to the public impact of the growing online gaming industry. … [Read more...] about A look back at the MMO and gaming science topics of 2018
In an article on How Stuff Works, the author explains how many helium balloons it would take to lift a human. A very cute question. It concluded that it would take approximately 3,571 balloons based on the formula that helium has 1 gram of lift per liter of helium. That means to lift Kaalgrontiid, it would take 18,000,000 liters to heliums, or 1,285,715 balloons. To put that in perspective that Americans might understand: that’s more than 3,000 football fields worth of balloons stacked on top of each other. Kaalgrontiid’s big, but not that big. … [Read more...] about Reverse Engineering: The science of Elder Scrolls Online’s dragons
The image above is an example of a seismographic wave. There are two waves shown on the example. The primary (P) waves and the secondary (S) waves. (Seismologists aren’t the best at naming things.) P-waves travel faster and carry a lower amplitude than S-waves. As you can see on the waveform above, P-waves indicate that an earthquake is coming, but unfortunately, there are literally seconds between the start of the P-waves and when the S-waves hit. So it’s not a good way to predict earthquakes. … [Read more...] about Reverse Engineering: Predicting Fortnite’s earthquakes… with science!
Using subvocalization techniques, users can improve their reading speeds from the average 200 WPM to as high as 500 WPM. Anything above 600 WPM is improbable with subvocalization techniques and must be avoided for reading texts that need to be retained at a later point of time. … [Read more...] about The Science Of Speed Reading & How To Read Faster & Save Time