Here’s another mark of the alpha male: He never blames anyone or anything for his current situation. He takes full responsibility for his thoughts, decisions, actions, and words. If he fails, he doesn’t deny it and quietly works harder to turn that failure into a success. … [Read more...] about How Can You Become an Alpha Male in 10 Steps?
Alpha 1 effects
Lastly you have the “Gate of Fates” or what I tend to call it the Sphere Grid, which is a sequence of thematic choices you make as a character in how you want to build it out. Now when I said there were no classes in this game… in theory that is probably a lie because you could think of the skill trees presented on this grid as classes. On the inner ring you have Arcanist, Guardian, Legionary, Thief and Hunter. On the second ring you have Elementalist, Warden, Maleficent, Gladiator and Trickster. Then on the third ring they have a single tree so far called Assassin, but I fully expect that their goal is to keep expanding outwards. What makes this interesting is there is an NPC in town that allows you to rotate the rings connecting up any first tier tree to any second tier tree. So as a result right now my Legionary tree is rotated to meet up with Gladiator and in theory your “Class” becomes the combination of which trees … [Read more...] about Wolcen Alpha Thoughts
Developed by indie Russian outfit OctoBox Interactive using Unreal Engine 4, Blazing Core is a PC team-based tactical shooter featuring mecha knights. Players are able to adjust their mecha to fit their chosen playstyle, combine their abilities with those of their teammates during battles, and cooperate with other players and use various tactics to fight giant battle machines. We have 500 Alpha test keys to give out right here for Blazing Core! … [Read more...] about – Alpha keys available for stunning team-based tactical mecha shooter
The Star Citizen team is still riding high on the launch of alpha 3.1 last weekend. The latest episode of Around the Verse checks in with the UK team, which is working on, among other bits, interiors and exteriors of space stations and the tech to support them. Improved optimization, ship detail passes, and particle effects are also on the menu, and the audio team actually took a field day to play around recording banging metal up against other pieces of metal. Incidentally, I’ve just figured out what I want to be when I grow up, and it’s that job right there. … [Read more...] about Star Citizen homes in on the mobiGlas, checks in with the UK team, and rolls back alpha 3.1.1
“With the impending pre-alpha release, Chronicles of Elyria will finally be growing up,” a Soulbound Studios dev said. “We’re going to be transitioning from having dozens of players able to be in the world at once … to thousands! To ensure that we’re able to scale effectively, I will be working more on our scalability, load balancing, and other platform solutions to make sure we’re ready to go.” … [Read more...] about Soulbound readies Chronicles of Elyria for pre-alpha