Industry and fluffy clouds are all the rage in Dual Universe, as the upcoming sci-fi sandbox kicked off its Alpha 2 test today. Test pilots should also experience a significant change to how their ships handle in space with the advent of true weightlessness. “We were quite happy with how ships translated differently in atmosphere and space, but we hoped to add an improved sensation of weightlessness,” the studio said. “And now it’s done! Now when trying to manoeuver a ship while in the atmosphere, you should experience the true dragless feeling of space and the effects of air upon a ship’s hull.” Even better, the team added the ability for players to leave their ships and use a jetpack to do some fancy zero-g gliding in the void of space. At least you get brakes for when you get too out of control. Good luck recreating that opening scene to Gravity and getting hopelessly lost among the stars! … [Read more...] about Dual Universe kicks off Alpha 2 test and goes zero-g gliding
Alpha 2 macroglobulin test results
What should a first-time player expect from the Alpha 2 that has not been mentioned below? @Prometheus said in Roadmap To Alpha 1 - Test 2: Hi everyone! Alpha 1 - Test 1 has come and gone, and it's been glorious! We've received great feedback on the basic mechanics of the game, and are truly glad to know they've been appreciated by most of the community Alpha 1 - Test 2, is set to start in June - exact day to be revealed. Aside from the obvious bug fixes and QOL changes, here's a roadmap of what we'll be working on in the next two months! Discover the roadmap Enjoy Fractured! … [Read more...] about What to Expect during Alpha 2?
Dear Fractured followers, we’re a little late, but we’ve made it: Alpha 1 – Test 2 is almost ready to ship! It’s therefore our pleasure to officially announce the start day of the second (and last) testing Phase of Alpha 1. It’s Wednesday, July 10, at 4pm CEST (10am EDT)! While the scope of Test 1 in April was to get your feedback on basic game mechanics and assess server stability, work for Test 2 was largely focused on adding new content to the game. As described in the roadmap, content added consists of new creatures, spells, and crafting / housing / equipment options. According to community feedback, Fractured was deemed to be already (relatively) polished in Test 1. Nonetheless, we’ve managed to get rid of over 30 bugs in the last couple months. That should guarantee you an even smoother testing experience! So… Are you ready to draw your swords once again? Read on for more info! Alpha 1 – Test 1 FAQ 1. Who has access to … [Read more...] about Alpha 1
Stress testing for Ashes of Creation’s alpha 1 is beginning today, according to a newsletter sent ’round to followers yesterday. “Alpha One is almost upon us so we’d like to give you a personal news update on what to expect! Starting on September 7th, 2018 we will be starting a series of stress tests to prepare our servers for your arrival! Admission to this stress test will be incremental and based on package tier. Our official Alpha 1 is scheduled to begin during the month of September. A date will be announced following the data collected from our Stress test environment.” As we’ve previously covered, testers for this phase and the alpha 1 will be focusing on battlegrounds, and there are three: the 100v100 castle siege BG targeting December, a co-op city siege BG, and a 100-man battle royale BG, though it looks as if they’re being staggered out through next spring as they’re put through their paces. Source: Newsletter. Thanks, … [Read more...] about Ashes of Creation kicks off its alpha 1 stress testing for top backers today
The next patch for PlanetSide 2 is up for testing now, and it doesn’t have a huge list of changes… but you may want to test it anyway. Why? Well, as the patch notes start, the development team has made some big changes to how factions work, how the game identifies enemies and allies, and the overall scripting pipeline. That shouldn’t result in any changes on the player end, it should be invisible under-the-hood stuff. But it has the potential to cause issues in a major way, which means it’s best to test that out now. Of course, that’s not to say nothing else is going on with the patch; there are adjustments to several implants as well as balance shifts for the LA7 Buzzard (making it easier to use) and the T2 Striker (which can no longer fire at targets too far away to actually be seen). Check out the full list of changes and earmark some time to see how they affect the game. Source: Official SiteSHARE THIS ARTICLE … [Read more...] about PlanetSide 2 is testing a patch with some potential big backend bugs