Re: Twitch stream! Hey guys and gals! Back with another round of streaming, this time for Alpha test 1.2. I'll be starting my stream at 7 AM PST (the launch time of the test) and will be streaming throughout the day. Stop by and say hi, I'll be taking viewer requests for any actions you want to me do in-game and I'll be answering any questions to the best of my knowledge! Thanks for reading, my stream is in my signature below! … [Read more...] about Twitch Stream T1.2!
Alpha 7 2 test
Dear Fractured followers, we’re a little late, but we’ve made it: Alpha 1 – Test 2 is almost ready to ship! It’s therefore our pleasure to officially announce the start day of the second (and last) testing Phase of Alpha 1. It’s Wednesday, July 10, at 4pm CEST (10am EDT)! While the scope of Test 1 in April was to get your feedback on basic game mechanics and assess server stability, work for Test 2 was largely focused on adding new content to the game. As described in the roadmap, content added consists of new creatures, spells, and crafting / housing / equipment options. According to community feedback, Fractured was deemed to be already (relatively) polished in Test 1. Nonetheless, we’ve managed to get rid of over 30 bugs in the last couple months. That should guarantee you an even smoother testing experience! So… Are you ready to draw your swords once again? Read on for more info! Alpha 1 – Test 1 FAQ 1. Who has access to … [Read more...] about Alpha 1
Support Massively OP on PatreonWere you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review! Ug, I would be so happy if Gamescom and PAX West didn’t happen a week apart and PAX West and DragonCon didn’t overlap! Not only do we get an avalanche of news from incoming major games, but it can be a quiet period for other studios that don’t want their news buried. Such was not quite the case this week, however, as we got plenty of goodies on new games like Anthem and New World as well as from existing MMOs like Elder Scrolls Online and World of Warcraft. Guild Wars 2 even booted up a boba tea promo, and Star Citizen rolled out fresh drama. Stay tuned for in-depth coverage of PAX this week once Larry and MJ are back from PAX and DragonCon! Read on for the very best of this week’s MMO news and opinions. THIS WEEK’S TOP STORIES Star Citizen partially reverses CitizenCon … [Read more...] about MMO Week in Review: PAX West caps off a summer of gaming (September 2, 2018)
This is the third post in the blog post series “Guild Wars 2 vs. Rift vs. Trove”. The title may suggest that at the end of this series, I will tell you which games is the best of the best, … But I will not do that! While the purpose of this series is to compare those games to a certain degree, my goal is to give you a thorough overview to help you figure out which game is the best for what you want from a game. Or maybe just to figure out whether those three games are interesting for you at all, independently of each other. If you missed the previous postings, you can find them here:Part 1: Basic informationPart 2: Lore In this part, we will look at the character creation. I previously already covered it in the “Basic information” post, but I felt it deserves more space than that. I know that some people just hit “randomize” and they are done. If you are one of those, you may want to skip this part. ;) Others, like me, can easily spend hours in … [Read more...] about Guild Wars 2 vs. Rift vs. Trove: Part 3 (Character Creation)
This week in MMO crowdfunding, the Kickstarter MMO crowd held its breath to find out whether or not Camelot Unchained would indeed make its July 4th beta test date as planned. Thanks to an annoying crash bug, it didn’t, but the studio is crunching to sort it out and isn’t anticipating more than a few weeks of delay, which isn’t going to seem like much to people who have already been waiting years. “Still going through the logs. We’ve eliminated a lot of the crashes. Andrew’s working on another fix that should help things as well,” CSE’s Mark Jacobs told backers last night. “Hopefully, we’ll be able to talk about [the date] on Monday. […] Still no long-term change, no short-term change, no change whatsoever in what our original estimate was. We’re getting really close.” He reiterates that the crash rate has gone down, but they really need human testers testing, so get in there if you can. Meanwhile, Richard … [Read more...] about Make My MMO: Camelot Unchained’s crash rate is coming down (July 7, 2018)