When does anti-cheat go too far? A recent source code leak for the rhythm game Osu! has unveiled some rather damning evidence on how the program used to monitor for cheating. According to details revealed in the leak, and shown in the photo above, administrators are able to snapshot a user suspected of running cheat programs. The snapshot, as you can see above, contains not just the game but a shot of the user’s entire desktop. Osu! developer (Reddit username Pepppppy) confirmed that while the code is outdated and as such the program is no longer present, that intrusive anti-cheat tools were at one point in use. it has already been removed since the last time this discussion came up, actually. the code that was leaked is verydated (pulled from the master branch, which is not our active development branch). things are in a very different state currently, and we haven’t relied on any intrusive anti-cheat for a while now. (Source: Reddit) Advertisements … [Read more...] about [Not Massive] Osu! Admits Past Use of Intrusive Anti-Cheat
In an hour-long Q&A, Indie developer Dynamight Studios’ CEO Jacopo Pietro Gallelli has shared new information in regards to their vision for Fractured, the upcoming class-less isometric MMORPG with a fully interactable open sandbox environment. Fractured forum user Vengu has created a summary of the sessioncategorized into topics. https://mmopulse.com/news/fractured-mmo-qa-talks-about-expected-game-price-pvp-loot-system-anti-grind-abilities-progression … [Read more...] about FRACTURED MMO Q&A TALKS ABOUT EXPECTED GAME PRICE, PVP LOOT SYSTEM & ANTI-GRIND PROGRESSION
Ubisoft's new anti toxicity measures for Rainbox Six Siege kicked in this week and the results have been mixed. The new policy includes a list of forbidden words which when typed, result in an automatic ban. First time offenders cannot play any game mode, including custom matches, for ~27 minutes. Second and third time offenses last 2 hours while additional strikes lock the account until a manual review by the Ubisoft team. A tweet by the Ubisoft team captured their resolve for fighting the toxicity issue: But while the sentiment may be noble, such a harsh and automated process was bound to cause unintended consequences. Several users took to reddit to complain about how the overzealous chat filter has led to some amusing stories. One user was tricked into saying the word fag: I was just playing a ranked match when someone said in the chat, "What's the British term for a cigarette?", I fell for it and typed "They call it a fag". Got hit with that 26 minute ban as well. Waited for my … [Read more...] about The Weekly Raid: What Are Your Thoughts On Ubisoft’s Anti-Toxicity Push?
Whenever our newsroom gets overloaded with weird industry-related articles that nobody feels like writing, another edition of the MMO Business Roundup gets its wings! FIFA lockboxes Remember how Belgium was investigating EA’s apparent refusal to cooperate with its gambling laws in regard to the FIFA franchise? It looks as if EA blinked first. In September, it announced that it will “begin displaying pack probabilities” – in effect, copying the “transparent lockbox” trend so people know what they’re getting. (via Gamasutra) Anti-swatting One of the most heart-breaking online gaming stories we’ve covered this year was about the Kansas man who was shot and killed by police after an e-thug sent police to his home with a false claim in an attempt to terrorize a totally different person. The murder amplified existing calls for police across the country to be smarter about swatting attempts, and now, Seattle PD has implemented a system that … [Read more...] about MMO Business Roundup: FIFA lockboxes, anti-swatting policy, Fortnite on SNL, Free Guy, UO postmortem
You know what I’m really, really tired of? Freakin’ cheaters. They aren’t just cheating at the game itself; they are robbing all of us of a tremendous amount of developer time and money chasing them down. Think how much more fun we’d all be having if game studios could put all the dough they spend on thwarting cheaters toward actual content instead. Nevertheless, cheaters gonna cheat, and studio banhammers at least make for satisfying posts. So let’s do one of those: Bluehole perma-banned 13 million cheating scumballs from PlayerUnknown’s Battlegrounds since June of 2017. That doesn’t even count temporary bans. That news comes from sjk045, a dude with a calculator and some time on Reddit, who totaled up Bluehole’s published ban wave data over the last year and change to arrive at this figure. The worst week, interestingly, was January of this year, though it’s slacked off since, likely a result of the game’s waning. In related … [Read more...] about PUBG has banned 13M cheaters since 2017, rolls out new anti-cheat systems