To make any hyperlink no-follow, you just need to add no-follow attributes in HTML format. But I’m sure many of you want to get things done quickly and easily, so using HTML to add a no-follow link attribute might not be appealing. … [Read more...] about How To Add No-Follow Tag Attribute To A Link in WordPress
Off the top of my head, a focused wizard probably favors the min/max ideal, dump stat'ing Strength and either dexterity, or constitution (probably dex - they need some carrying capacity, and Constitution gives that). A focused fighter might do the same, dump stat'ing Charisma and Intelligence, but I imagine that they'd complain about the slow growth constantly XD A more reasonable build is probably the mixed option, with the 10 on int, 6 in cha, and the 15 set to their least useful of the 4 remaining stats - an archer, for example, would use 15 con, while a tank might go 15 str. Alternatively, the 18-10 is a good dedicated character who isn't useless outside their specialty, and might see some play in that respect. However, the 1 18, 5 14 jack of all trades might be the most useful from that angle - 18 Int, and then use spell boosting and re-skill to bolster your decent stats and play any role you want. The rest are "okay," in my opinion, but it's hard to think of why someone would … [Read more...] about Character Creation: ideal build analysis, and discussion of initial attribute builds
Attributes are absolutely critical to good builds; Attributes cannot be reset (though I see something about possibly a few free respecs). In my RPG experience, I never get the attributes right for my playstyle the first time. … [Read more...] about Importance of attributes triggering repetition?
Summoners War: The biggest reason was that we wanted to provide a more enjoyable gameplay experience in terms of battles. We wanted to make sure to design Monsters so that they have their own set of relationships and weaknesses, from which players can have fun devising strategies during battle. It was from this process that we came up with the idea of different attributes for each Monster, although it might seem a bit old-fashioned and outdated… … [Read more...] about Summoners War Roundtable Interview
The next update to Guild Wars 2 will feature some big changes to attribute-selectable gear. The goal is to "reduce the confusion about which attribute combinations are available on any given piece of gear". Moving forward, most attribute-selectable gear will only feature attribute combinations available on a player's account dependent on the expansions owned. Exceptions to this reset include Crafted Backpacks, Elite Specialization Armor/Rewards, & Attribute combos related to raids & fractals. … [Read more...] about Attribute-Selectable Gear to be Updated in Guild Wars 2