In an effort to reduce confusion and clutter, ArenaNet has stated that it will be overhauling attribute-selectable gear in an upcoming update for Guild Wars 2. Attribute-selectable gear are gear pieces – both weapon and armor – that lets you select its attribute combination. The choices currently depend on a variety of factors, such as expansions. For example, players looking for Power stats would pick Berserker’s as their combination option. With the next release, ArenaNet are looking to reduce the confusion about which attribute combinations are available on any given piece of gear. Therefore, the majority of attribute-selectable equipment in the game will be updated to include all of the attribute combinations available to your account, based on the expansions you own. Legendary equipment will still have all attribute combinations available regardless of expansion ownership. When this change goes live, many pieces of attribute-selectable gear will reset. … [Read more...] about Changes Are Coming To Attribute-Selectable Gear In Guild Wars 2
The next update to Guild Wars 2 will feature some big changes to attribute-selectable gear. The goal is to "reduce the confusion about which attribute combinations are available on any given piece of gear". Moving forward, most attribute-selectable gear will only feature attribute combinations available on a player's account dependent on the expansions owned. Exceptions to this reset include Crafted Backpacks, Elite Specialization Armor/Rewards, & Attribute combos related to raids & fractals. When the next update goes live, players will find gear attributes reset and will need to reapply combinations in inventory and on equipped gear. Crafted gear will also be tweaked for "consistency". Selections from several gear sets are being adjusted to make "it more obvious which attributes will be available in each prefix family. Attributes on gear with the Assaulter’s prefix will now have either power or ferocity as a main attribute (although no attribute combination with … [Read more...] about Attribute-Selectable Gear to be Updated in Guild Wars 2
So, correct me if I'm wrong, but in reading up on Fractured, I've noticed the following: Attributes are absolutely critical to good builds; Attributes cannot be reset (though I see something about possibly a few free respecs). In my RPG experience, I never get the attributes right for my playstyle the first time. For playing alpha/beta where the worlds will be zeroed anyhow, not a big deal, but if I were coming into a released game, I'd be worried about burning out after realizing my stat selections sucked. … [Read more...] about Importance of attributes triggering repetition?
(looked around, didn't see anything about initial builds in the past 6 months, sooo) We've known for a while how the attributes are going to work (ie, it's all at character creation, using 'x' points, plus potentially getting 2 more in each stat via a skill in that stat's tree) - I want to do a bit of an analysis, and see if anyone has picked their first stat build? (yes, we've had a "what's your first build" thread, but no one has really talked about how they are going to build towards it) Further, we know each stat gives a big bonus for hitting 20 - a big damage buff, improved regeneration in hp or mp, big accuracy and evasion buffs, and a large luck bonus. there are some things to consider - Humans at 120 points, and the others have 100, but with one stat being "cheaper" - encouraging the use of that stat (plus some other non-stat bonuses, because the cheaper stat doesn't quite cover things). All stats start at 6, and maxes vary by species (but centered on 18), with 10 being the … [Read more...] about Character Creation: ideal build analysis, and discussion of initial attribute builds
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