This is apparently a feature only available to guild leaders. Due to the small screen of mobile devices, players are forced to PVE and PVP with limited vision. With the Commander mode, guild leaders will be able to see the whole PVP map from a top-down perspective, as seen in the screenshot below. Through this special user-interface, guild leaders can effectively give out commands. Once again, need to see this in action to get a better feel. … [Read more...] about – Key highlights from Premier Showcase media event
Avast premier key
Sony’s decision to shut down several online servers for some past PlayStation 3 games on October 25th is shaping up to be a sunset apocalypse of sorts. In addition to taking Twisted Metal and PlayStation All-Stars offline-only, the move will effectively end the 10-year-old Warhawk, as it only featured an online mode. … [Read more...] about The MOP Up: Sony’s PlayStation 3 sunset apocalypse
The thing about Legendary raids is with enough people, you will defeat the boss. All your pokémon may faint and you might have to re-enter, but enough people will do it unless they are horribly underleveled (using low combat power pokémon). The hard part is catching it afterwards. Each player that participates get a number of white premiere pokeballs to use, that are only available from winning legendary raids and they don’t carry over, but there are bonuses for the team that does the most damage, for defeating the boss, your badge level at the gym, team that controls the gym. So when teams form, usually Valor (red), Mystic (blue), Instinct (yellow) will try to form their own group – not being exclusionary per se, anybody on any team can still hop in, it’s just more beneficial to you if you are raiding with others of your own team since you really want those extra premiere balls. That’s because legendary pokémon are ninja dodgers, and they … [Read more...] about Changing Game Tastes
E3 2018: Hands-on with Ubisoft’s open-world pirate PvP game Skull & Bones - So, you want to be a pirate, but Sea of Thieves isn't your cup of tea? If the issue was PvP, well, you're probably out of luck, as Ubisoft Producer Karl von der… E3 2018: Well-earned hype for Rend’s pets, construction, modding, and PvPvE - When I met Frostkeep Studios' CEO Jeremy Wood and crew at GDC earlier this year, I walked away impressed. I finally felt like I understood why other MOP staff are… E3 2018: Hands-on with Pokemon Let’s Go - You know with my being the one at this year's E3 that this would happen. A console Pokemon game that also connects to Pokemon Go? The possibility for a way to… E3 2018: Hands-on with Super Smash Bros Ultimate - With all the online talk about Nintendo this year, it feels only fitting to give Nintendo's Super Smash Bros Ultimate a little time. We've talked recently about the unbundling of MMOs … [Read more...] about All our E3 2018 MMO and multiplayer coverage!
Outdoor cat has officially been fed so I can now sit down and start trying to compose my feelings about Anthem Demo weekend number two. The first “VIP Demo” weekend was for folks who had pre-ordered the game and I will assume a certain batch of influencers that were brought to that special EA event to record footage. You can scroll through my thoughts about that weekend in a post I made last week, but for me and most of the AggroChat crew it was a buggy and often times unplayable mess. However there was enough good there laying just underneath the covers to make me interested and quite honestly miss playing the game. So while I was not on nearly as much as I could have been… I played a significant amount of Anthem this weekend. I managed to get in a Stronghold… this games version of a Strike and spent a significant amount of time just roaming around and doing World Events and the little mini-dungeons that are available off the … [Read more...] about Anthem Demo Weekend Two