Over the past couple of months, we have covered V4 (Victory For) quite extensively, so do read up on those articles if you haven’t already done so. Last evening, publisher Nexon and developer NAT Games held a “Premium Showcase” media event to announce more game details and its launch schedule. We have talked about most of the features prior, and some of them have been re-emphasized during the event. We will be brief with this, so read on! … [Read more...] about – Key highlights from Premier Showcase media event
Avast premier key
Sony’s decision to shut down several online servers for some past PlayStation 3 games on October 25th is shaping up to be a sunset apocalypse of sorts. In addition to taking Twisted Metal and PlayStation All-Stars offline-only, the move will effectively end the 10-year-old Warhawk, as it only featured an online mode. … [Read more...] about The MOP Up: Sony’s PlayStation 3 sunset apocalypse
The thing about Legendary raids is with enough people, you will defeat the boss. All your pokémon may faint and you might have to re-enter, but enough people will do it unless they are horribly underleveled (using low combat power pokémon). The hard part is catching it afterwards. Each player that participates get a number of white premiere pokeballs to use, that are only available from winning legendary raids and they don’t carry over, but there are bonuses for the team that does the most damage, for defeating the boss, your badge level at the gym, team that controls the gym. So when teams form, usually Valor (red), Mystic (blue), Instinct (yellow) will try to form their own group – not being exclusionary per se, anybody on any team can still hop in, it’s just more beneficial to you if you are raiding with others of your own team since you really want those extra premiere balls. That’s because legendary pokémon are ninja dodgers, and they … [Read more...] about Changing Game Tastes
E3 2018: Hands-on with Ubisoft’s open-world pirate PvP game Skull & Bones - So, you want to be a pirate, but Sea of Thieves isn't your cup of tea? If the issue was PvP, well, you're probably out of luck, as Ubisoft Producer Karl von der… E3 2018: Well-earned hype for Rend’s pets, construction, modding, and PvPvE - When I met Frostkeep Studios' CEO Jeremy Wood and crew at GDC earlier this year, I walked away impressed. I finally felt like I understood why other MOP staff are… E3 2018: Hands-on with Pokemon Let’s Go - You know with my being the one at this year's E3 that this would happen. A console Pokemon game that also connects to Pokemon Go? The possibility for a way to… E3 2018: Hands-on with Super Smash Bros Ultimate - With all the online talk about Nintendo this year, it feels only fitting to give Nintendo's Super Smash Bros Ultimate a little time. We've talked recently about the unbundling of MMOs … [Read more...] about All our E3 2018 MMO and multiplayer coverage!
UI Clicking on visible options in menus fixed for 15th Feb (except social which is 22nd Feb) Navigating Menu tabs with Q and E instead of old keybindings fixed for 15th Feb Forge rotation speed with mouse improved – 15th Feb Scrolling with mouse wheel wont zoom your javelin AND scroll the menu (will be contextual based on where your mouse is) – 15th Feb D-Pad will show as keyboard bindings – 15th Feb Turning off Motion Blur in settings now works (decoupled from post processing) – 22nd Feb HDR toggle available – 22nd Feb Camera Shake slider added – 22nd Feb I’ve said it before but I believe that Bioware feels the pressure that this launch has to go fairly flawlessly, given the perceived failing that Andromeda was. The whole multiple launch dates thing does not do it any favors, especially considering that a lot of the issues that plagued Andromeda were fixed by the end of that first week. EA has a bad habit of shredding game … [Read more...] about Anthem Demo Weekend Two