I haven’t touched any of the new raids yet – I’m not super interested in dealing with that pain until the next set of Tomes drop (next week?) and people are a bit more geared and practiced with the fights. From what I have seen, I doubt it’ll be a series I farm for much of anything, but more of a story clear. … [Read more...] about FFXIV: Shadowbringers – Second Time Through MSQ
Bankruptcy second time
– PC MMORPG dives into the mobile world for a second time
A few years ago, Perfect World Entertainment launched a mobile game based on its PC MMORPG, titled Forsaken World Mobile. The game bombed hard on the global market, with totally no fanfare or traction at all despite the PC version garnering some hype. Forward to 2019, and a new mobile version of Forsaken World, simply titled Forsaken World, launched in Taiwan last week. If you ask me, Forsaken World (2019) is an even better game than Perfect World Mobile, which in my opinion stinks. Here is a quick dive into Forsaken World! … [Read more...] about – PC MMORPG dives into the mobile world for a second time
Making A Second Life Mesh House In Blender – Part 2: Planning is Important
So, I decided that this method of building wasn’t going to work out for me. However, I learned a lot of neat and important skills from this video. Namely, how to duplicate objects and how to work with edge loops. I’ll go into some of that in my next post! … [Read more...] about Making A Second Life Mesh House In Blender – Part 2: Planning is Important
E3 2018: A second look at Trion’s Defiance 2050 reboot
A second try While testing is never perfect, it has given Trion some good feedback from their fans. Listening to fans is actually a lot of what we discussed about 2050‘s development. This is supposed to be the “definitive” Defiance experience. Feedback has helped the team tweak the game a bit, like cleaning up the UI to be clearer and easier to read. It’s easier to understand power and investing, and you’re able to fix how you invest your points whenever you want, even during a mission (though it’ll probably kill you). Where there was once a lot of intimidating numbers, now there are smaller ones with small descriptions to explain what they mean, slightly aiding in erasing the earlier exploitive gacha-based mobile games system experience I initially had. … [Read more...] about E3 2018: A second look at Trion’s Defiance 2050 reboot
Pantropy’s second Kickstarter successfully funds and hits five stretch goals along the way
Second time proved to be the charm with Pantropy, as the sci-fi shooter wrapped up a successful Kickstarter campaign just two months after cancelling its first one. The team was aiming for €20,000 this time around, but shot past that to end up with €74,679 (about $89,011). Not bad for a game about stompy mechs and base building! … [Read more...] about Pantropy’s second Kickstarter successfully funds and hits five stretch goals along the way