So as you may know, I’m an MMORPG guy – not really a battle royale guy. There are some cool ideas for people who like the combat of survival games turned up to 11, but that’s not my thing. I like community building, crafting, negotiating, and generally using my words to avoid direct combat. So when Automaton games announced Mavericks and said it’d be adding MMO elements to the battle royale genre, I got a bit excited. However, after having some hands-on time with the game and talking to Automaton Games’ CEO James Thompson at this year’s GDC, I’ve come to the realization that it’s much more for the battle royale crowd than the MMO crowd, and this will be especially true at launch. The Mavericks way of life For those who don’t know, Thompson is also a co-founder and researcher at Playfusion, a kind of AR toy/card game company that makes things that seem cool to me. However, none of his work there is currently … [Read more...] about GDC 2018: Making sense of battle royale MMO Mavericks with Automaton Games
Battle royale movie
It all started with a new mode for DayZ. No, it all started with Minecraft. Wait, maybe it started with deathmatch games. There’s a lot of things you can trace as the origin point for the current battle royale trend in games, but a new video from Gamespot attempts to cut past speculation and hazy half-memories to provide a history of the genre in gaming from its first origin points to the modern war over players. And if you thought this was a video that would omit mentioning the obvious pop culture inspirations like the eponymous novel and movie Battle Royale… well, prepare to be disappointed. The video traces the line through Minecraft game modes through DayZ, the initial launch of H1Z1, and through the various mods and alterations that brought us to games like PlayerUnknown’s Battlegrounds. Check out the full video below if you’re interested at a relatively brief overview of the genre’s history, although be aware that this is “brief” in the … [Read more...] about Trace the history of the battle royale genre from inception to now
Welcome back to another mobile MMO roundup, those MMOs that obviously don’t count because they are played on a small screen instead of a massive screen, and we all know that’s what the M stands for, am I right? First up is MapleStory M, the mobile edition of MapleStory, which soft launched in multiple regions over the holiday weekend; Canadians and Aussies can hop in, but those of us in the US and Europe are still waiting. Nexon is calling it a “real” MMORPG on mobile, and did I mention it’s cute as a button? If you’ve had a hankering for a Pokemon Go MMOARG clone that isn’t wizards or anime blobs, Jurassic World Alive is… alive… and neatly ties into the modern movie as you wander around the real world tracking dinosaurs. “As a brand-new member of the Dinosaur Protection Group (DPG), your mission is to save dinosaurs from a second extinction. Explore your surrounding area to find your favorite dinosaurs – including … [Read more...] about Mobile MMO roundup: MapleStory M, Jurassic World Alive, Crossfire Legends, TERA M, and Icarus Mobile
The video games industry is one of huge size and significance. In fact, it is now generating more revenue than the movie and music industries combined, with global video game revenue sitting at an estimated $91.5 billion, in comparison to the movie industry’s $38.6 billion (global figure) in 2016 and the music industry’s estimated $47.5 billion. It was three years ago, in 2015, that video games surpassed these two other entertainment powerhouses. Gaming encompasses a lot of different genres and platforms, from MMO games played on high-end PCs and gaming laptops to casual puzzle games played on affordable mobile devices. It’s clear that there are all manner of ways for developers to cut themselves a slice of the lucrative games industry pie and make a game that best reflects their creative talent. With so much at stake and with there being so many ways to get into the games industry, it may come as little surprise that thousands upon thousands of new games are … [Read more...] about How Do Game Developers Identify Market Trends?
Support Massively OP on PatreonWere you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review! Shroud of the Avatar is hereby granted no more launches! Yes, this week Richard Garriott’s Ultima-inspired MMORPG officially shed its in-testing shroud, while, Star Citizen launched its 3.1 alpha, Guild Wars 2 rolled out SAB, and April Fools’ Day gripped the genre. And at GDC, we took a look at big game data, SpatialOS, Defiance, and Ultima Online through the eyes of its original creators. Read on for the very best of this week’s MMO news and opinions! THIS WEEK’S TOP STORIES Star Citizen’s 3.1 alpha is live for the holiday weekend - If you're bored on the holiday weekend, and you happen to be a Star Citizen backer, you're going to be taking to the skies, thanks to CIG pushing live the… GDC 2018: Ultima Online post-mortem with Richard Garriott, Starr Long, … [Read more...] about MMO Week in Review: April Fools’ Day, SOTA, and Star Citizen (April 1, 2018)