The Battle for Azeroth beta is here, at long last, and it feels like it might have come a little early in the process. Usually beta testing is mostly for when you have all of the core stuff in place, but this feels like it’s just officially being called a beta when some of the pieces are still being moved into the right direction. That might be more nitpicky than anything, so I’m not going to spend too much time on it; World of Warcraft has had a tricky relationship with “alpha” and “beta” terminology, but it’s still not even in the list of the worst offenders. I got my beta invite (at the same time the official changeover happened, even), but I haven’t yet gotten a chance to actually play around in it. However, I think now is as good a time as any to talk about the things that I am actually nervous about when it comes to Battle for Azeroth. Yes, I’ve been a pretty big advocate for the expansion and what we’re hearing so far, … [Read more...] about WoW Factor: Things that actually worry me about Battle for Azeroth
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The World of Warcraft: Classic panel has wrapped up and the Blizzard team has updated the official site with a lengthy recap of all that was discussed during the hour-long presentation. Readers will learn about the search for the databases, art assets and source code for vanilla and how they used those as the basis for a prototype before turning it into the demo that players have had a chance to try out over this past weekend. There have been a number of technical hurdles that have been overcome, some by "teaching" the tools to perform tasks for Classic that wouldn't affect the live version. Other pieces the team has been working hard to restore include: classic models and animations class systems UI and lighting This is just the beginning. "We have lots of capital city features to look at, such as banks and auction houses. We need to test our dungeons and raids to make sure the bosses' abilities all still work correctly. We need to examine all of our PvP systems." While … [Read more...] about Blizzard Recaps ‘Restoring History: Creating WoW Classic’ Panel from Blizzcon
Following last week’s Patch 8.1.5 and prior to today’s free play weekend, World of Warcraft’s game director emerged for another semi-informational question and answer session on Twitch. Don’t get your hopes up too high for any grand revelations: Ion Hazzikostas said that the team isn’t prepared to talk about Patch 8.2: Rise of Azshara just yet, although it should be “soon.” It’s confirmed that there will not be any new allied races coming with the next big patch. One interesting — and slightly disturbing — revelation from the talk was that the team is considering a “level squish” as there aren’t enough character progression rewards to fill out all 120 current levels. Other topics included a roleplaying ruleset server for World of Warcraft Classic, the addition of a Caverns of Time portal in the new portal rooms, and discussion over the possibility of new character customization options. A hotfix emerged … [Read more...] about World of Warcraft considers level squish, confirms RP realms for WoW Classic
Some time ago, a friend asked us about “open world PvP”. When we told him that there won’t be any PvP servers like you have them in World of Warcraft or Star Wars: The Old Republic, he was upset. He couldn’t imagine a PvP game without PvP servers. For him, PvP isn’t fun without world PvP. The question is: Why doesn’t Guild Wars 2 have PvP servers and is this good or bad? What we would gain from having open world PvP on every map would certainly be more excitement and a more dangerous atmosphere. It doesn’t really work in the existing game, however, because there are no two (or even three) factions battling each other. As those of you who have been following the game for a longer time already most likely know, the world of Guild Wars 2 is threatened by the Elder Dragons. In order to survive, the peoples of Tyria need to stand together and just can’t afford having a war with each other. Of course, there are rivalries and more. But all in … [Read more...] about Guild Wars 2 and its lack of PvP servers
Two years ago, in July 2012 – and thus, before Guild Wars 2 was released – there was the usual pre-launch discussion that happens with every MMO: What will the endgame be about? Will the game even have meaningful endgame? I had joined the discussion here in our blog and posted my own thoughts about it. I figured now is a good time to look at the topic again, as the game has been out for almost two years now, season 1 of the living story has finished and episode 3 of the 2nd season has just started. “One complaint about MMOs that I have seen several times is that the game worlds’ importance in MMOs is constantly diminishing.” I had mentioned that and talked about how Guild Wars 2 wants to do it differently. As we have seen by now, they were serious about that and still are. Season 1 added a lot of fights and content in the open world. Most of it was removed again after a while, but some zones were left completely changed (Lion’s Arch is the most … [Read more...] about What about Guild Wars 2’s endgame*?