Magic: the Gathering seems like an incredibly daunting game to get into – after all there are thousands of cards, five colors, a constantly changing Standard Meta, it can all be a lot to take in for someone who has genuinely never played the game. While MTG can be an expensive game to get into, in terms of competing at Friday Night Magic and other tournaments (tournaments held at card shops in your local area), there are other options to learn and grow in Magic the Gathering that can easily shift your eyes to the paper release. The biggest of these are Magic the Gathering Online and the newer of the two products, Magic: the Gathering Arena. As someone who has played both, I personally prefer Magic: the Gathering Arena with its Wildcard System as a method of acquiring cards to complete a deck, which I’ll go into. For those that want to see the game in action, feel free to click the link below for a playlist of my Topdeck Tutor videos, where I go into deck builds, strategies, … [Read more...] about How to Play Magic: The Gathering for Beginners (MTG Arena)
Bear grylls how to survive in the wild
Astellia, the upcoming South Korean Unreal Engine 3 powered MMORPG, will be buy to play in the West according to the game's developer, Barunson Entertainment. At a panel at PAX South earlier this last weekend, representatives for Barunson promised that the Western version of Astellia won't be pay 2 win and that the micro-transactions in the South Korean version of the game that many consider p2w, won't be in the cash shop in the English version. Astellia seems to following in the footsteps of Bless and Black Desert Online, as both games were free to play in their home markets but launched as buy to play in the West. Another difference in the Western version is that classes won't be gender locked, but these changes may not make it into the game by the time its set to launch later this summer, but when the changes go live, players will be able to change their gender for free if they choose to. While the game is set to launch sometime this Summer, 2 rounds of closed beta testing should … [Read more...] about Astellia Will Be Buy to Play in the West, Promises not to be a Pay 2 Win
At PAX South this weekend, Astellia reps did indeed sit for a panel on the game as promised – a panel hosted, apparently “at the last minute,” by none other than Linda “Brasse” Carlson and Barunson E&A Producer Wes Conner. You folks are going to like Conner, by the way; he rightly characterizes the last couple of years of MMOs as a “smash-and-grab,” that show up in the west, dump their content, turn their profit, and then basically have nothing left and therefore create zero emotional attachment in players, and so the playerbase dries up and the studio moves on to the next game. (We call those “temports” around here.) “Astellia wants to be part of the change,” he explains. He also dives into the business model, officially confirming that the game will be buy-to-play in the west and that the pay-to-win microtransactions currently in the Korean store will be ousted and made part of regular gameplay for us – for … [Read more...] about Astellia confirms it’ll be buy-to-play in the west, won’t be a ‘smash-and-grab’
Those interested in the business side of gaming should check out Nexon CEO Ownen Mahoney's presentation "IT’S A TRAP! - How to invest in video games without getting blown up": In the video above, Nexon's CEO talks about what it takes to make a successful game and how to avoid making mistakes. He also discusses the biggest pitfalls most investors and game companies make during development. FacebookTwitterReddit Related … [Read more...] about How to Invest in Video Game Companies
From seeing what SpatialOS can do, I'm thinking it would be nice to have the ability to build a secret base somewhere in the wild. You'd risk people raiding it if they find it , but maybe we could also set up traps and and guards for it. Sort of like build your own dungeon.... Then we could do treasure hunts using such bases... and other fun activities. … [Read more...] about Can we build in the wild something like a hidden base?