Earlier this week, MOP’s Justin expressed frustration over lockboxes, feeling especially provoked. “As both a player and a journalist, I find it insulting when an MMO studio wants me to get excited about its lockboxes,” he tweeted. “They are poison.” MOP reader and gamer Iain (@ossianos) wants to hear more about poison! “I’d be interested to read an article on your thoughts, and those of the MassivelyOP staff, on how MMOs could otherwise make money,” he tweeted back. Challenge accepted! And perfectly timed for this week’s Massively Overthinking topic. Imagine (or just remember) a world without lockboxes. How would MMOs and other online games survive without lockboxes here in 2017? What should they be doing instead, and what might they have to do when the inevitable gachapon regulation comes westward? Andrew Ross (@dengarsw): I think you can make lockboxes work, but it’s hard. I think Blizzard’s starting to … [Read more...] about Massively Overthinking: How should MMOs make money in a world without lockboxes?
Best auction houses in the world
When you write for an MMORPG website that covers literally hundreds of games and could probably add in hundreds more that are extinct, are in operation only overseas, or are so incredibly niche that their creators’ moms don’t even know about them, you start devoting a large portion of your brain to trying to keep details about all of these games straight. This not only results in forgetting two of your kids’ names (after all, space is limited), but it’s nearly an impossible task. There’s just too much out there. And lately I’ve noticed that the staff and readers alike have started to become incredibly confused regarding all of the indie MMOs that are oozing through the development process in their 72 planned testing stages (the other week I could swear that I saw a game declare itself to be going into “state semi-regionals”). There are too many games, some of which look far too similar, and it’s stressing us out. Enhance your calm, … [Read more...] about Massively OP’s guide to the best upcoming indie MMORPGs, part one
Translations: LIFE AND ENDURANCE: Characters have a life bar and an endurance bar. When you take damage, it will generally subtract from your endurance bar. When endurance hits 0, you're knocked out, not dead. Once you're life has reached 0, you're dead and you will have to respawn at the nearest spawn point. In PvE, creatures are generally not evil so they will leave you alone once you're knocked out. If you don't get killed after being knocked out, you will eventually recover with some of your life gone. Of course players can continue to attack you and kill you after you've been knocked out, as long as they are willing to suffer the consequences. (Only matters on Syndesia of course. Tartaros is lawless). There are conditions that can cause you to lose your life, like sickness. There are spells that allow you to consume your own life and endurance. Assuming you don't get killed, you will eventually recover after being knocked out. The exact time hasn't been decided yet. Your allies … [Read more...] about Summary of the Survival & Travel Q&A livestream.
Part 1: How much do the games cost and which extra security against hacked accounts do they offer?Part 2: What can I play (races and classes?)Part 3: What do the games look like?Part 4: What’s there to fight against (PvE)?Part 5: Who’s there to fight (PvP)? Today’s topic: Crafting (and secondary professions/hobbies). Crafting gets its own topic because I realised that I have a lot to write about here. I still wish MMO developers would make crafting more “important” or “meaningful” and not a hobby that you do when you don’t raid or otherwise kill mobs or other players. Still, all three games offer crafting, fortunately. :) If you want to make money with crafting, have a look at the auction house first! This goes for all three games. In a lot of cases, the raw crafting materials (e.g. the cloth, iron ore/iron bars, herbs, leather,…) are worth more in the AH than the end result. So if your game of choice offers a gathering profession … [Read more...] about Rift vs. LotRO vs. World of Warcraft – a closer look at all three MMOs (Part 6)
This is the full version of entries that have been published in the last week! I just thought it might be nicer to have everything in one huge entry instead of in separate ones (either way: You can find all entries in the category labelled “rift vs. lotro vs. wow” on the right). The topic I wrote some time ago about “Rift vs. LotRO” is still getting readers almost every day. Unfortunately, it is probably not the kind of topic they were looking for. So, since I’ve played both games (at least for a little while), I thought I would make an elaborate posting about those games. I’m also going to throw in World of Warcraft because, apart from playing it as well, the big majority of MMO gamers have played the game or know something about the game, at least. :) (After starting to write this, I realised how long this entry would be in the end and decided to split it into different topics to be posted separately. So expect a posting every day for the next few … [Read more...] about Rift vs. LotRO vs. World of Warcraft – a closer look at all three MMOs (all entries in one)