Later today, we begin our giant rollout of end-of-the-year awards, a series I both love and hate – love because it’s fun, hate because it’s a tremendous amount of work. But one award you won’t be seeing make a return this year is the award for the best PvP experience. There are lots of reasons for this, but the main one is that it was the least-attended award, both for our writers and our readers. It also seemed weird given that our PvE awards – for crafting, housing, and events – were much more specific. How exactly do you compare arena PvP and battleground PvP and guild warfare to battle royale modes and survival sims and free-for-all gankfests? It wound up being a bit of a throwaway award and not worth formally doling out again. However, it still makes for an interesting question. Which MMORPG offered the best PvP experience in 2018? Is the best MMO PvP experience even found in an MMORPG at all? Every morning, the Massively Overpowered writers … [Read more...] about The Daily Grind: Which MMORPG offered the best PvP experience in 2018?
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I really enjoy being a guest on Larry Everett‘s video series Massively Opinionated, a series in which MMO enthusiasts answer some tough questions and argue the case for their answer to trump the other guests’ submissions. On each episode, Larry asks his guests to design their own MMO based on certain prerequisites or criteria. It’s a really fun question in which the answers are only limited by the question parameters and the panelists’ imaginations, so it’s not surprising that it’s my favourite question type on the show. On one particular episode of Massively Opinionated, we were asked to design a sticky MMO that really grips players for a prolonged period of time. For that question, two of the three given answers looked to non-MMO IPs to bring something fresh and compelling to the genre that would optimise player retention rates. Ever since that episode, I’ve been mulling over how unique non-MMO IPs carry the potential to bring new, … [Read more...] about MMO Mechanics: Three ways non-MMO IPs could create great mechanics
The inspiration behind this edition of MMO Mechanics is a recent conversation I had with my housemates about the column and the inner workings of our favourite games in general: It took a turn toward hilarious when we ranted on about the most annoying mechanics we’ve encountered, and I knew I had to start taking notes for a future article. I managed to make our rambling vaguely coherent by whittling down the list to the eight most annoying mechanics in MMOs, but the fun part is that the list is torn straight from our conversation. I present points from a range of opinions that I may or may not agree with, but I’ll be sure to explain why each mechanic made the list. Expect the discussion that lies ahead to be derailed by plenty of inconsistencies, blanket statements, and brazen exaggeration by our debaters! 1: Tab targeting This one made it to the top of my fiancé’s list, and I can’t say I disagree: Although I do appreciate hybrid systems that employ tab … [Read more...] about MMO Mechanics: Eight annoying MMORPG mechanics that grind my gears
Early access for Rend is just around the corner, which means hype for the game is picking up. Frostkeep recently invited us to check out its studio and dive back into the alpha and see how the game’s been unfolding. While there’s an embargo preventing us from taking pictures or videos, we’re allowed to talk about our experiences, and talk we shall! We should first note that the game isn’t a traditional MMORPG, but even in its alpha state, it seems to be doing more right than most other games firmly entrenched in the genre. And that was before a recent patch that finally fixed a bug that threatened the game’s early access reception. To prepare for my studio tour, I hit the alpha servers over the weekend, going through the newbie experience a few times on two different servers. Alpha is the key word here, as the game really was in a rough state at the time. Nodes being unharvestable, factions largely being glowing tattoos attached to a … [Read more...] about Rummaging through Rend: Alpha impressions of Frostkeep’s blissfully social survival MMO
Support Massively OP on PatreonWere you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review! E3 is already shaping up to be interesting before it even begins: So far, we’ve heard more about both Anthem and EA’s new Jedi-centric Dark Times-era Star Wars game as well as posted up our wish list for Bethsoft’s Fallout 76. Meanwhile, Valve abdicated all responsibility for what it profits from on Steam, CCP announced a mobile EVE Online game called Project Galaxy, Hi-Rez launched Realm Royale on Steam, Bless Online tried to recover after its messy launch, and we posted our post-launch impressions of Elder Scrolls Online Summerset. Read on for the very best of this week’s MMO news and opinions. THIS WEEK’S TOP STORIES E3 2018: BioWare’s Anthem has soloable co-op open world, no lockboxes, a sweet trailer, and a February 22 launch - At this afternoon's EA … [Read more...] about MMO Week in Review: Before the Dark Times (June 10, 2018)