5. Diablo III There is obviously still development going on for Diablo III. We just got that new Necromancer pack, after all, and there are new areas in the most recent patch. Except there’s also the more salient question of whether or not there is ever going to be a second expansion for the game. The development team seems to be giving players lots of reasons to just run through the same content over and over until the end of time, but there’s nothing new on the horizon, and even the Necromancer is just a new set of abilities to use in the same game. Play the game you’ve already beaten, only this time with corpse explosions and bone minions! … [Read more...] about Perfect Ten: MMOs in limbo
Braces for the second time
One of the strange things about Iron Banner is that your drops seem to be extremely character dependent. For example this time around the drops that were available were Class Items, Helms, Artifacts, Ghost Shells, Scout Rifles, and Fusion Rifles. On my Titan I got Fusion Rifles almost exclusively, save for a single Distant Star Scout Rifle drop. On my Warlock… the Scout Rifles were raining down upon me. I still think that more than likely I am going to be using the vendor roll which includes Full Auto… giving me a crazy high power auto rifle hybrid thing. However I did manage to get a few other interesting rolls, including the one above that I thought were worth talking about. Firstly to spec this out I would end up taking Braced Frame… which I really don’t like doing because it reduces the magazine size. For the second pick I would ultimately take High Caliber Rounds to give some stagger and a bit more impact, and … [Read more...] about Warlock Banana
So ultimately all the choices I made over the course of all three games didn’t really have a smidgen of impact on the final ending, but I can’t really say it broke my heart. Let’s keep things in perspective; the ME series was never open-world, open-ended, open-anything. There really wasn’t ever that much choice to begin with, even going back to the first game (making Sophie’s choice with Ashley or Kaidan, anyone?) Always, I just made my FemShep do what I felt was best, and I am content with the result — even if that turned out, in the bigger scope of things, to be the only result. … [Read more...] about Mass Effect 3 Ending: I Hate It And I Don’t Hate It
I love experimentation. My biggest “problem” as a gamer is that I usually value novelty and innovation above polish and accessibility. However, I also try to consider how the new brings about change, and often look to research and social commentary about how games address issues or concepts people may struggle with and gives them a way to play with it safely. Here’s hoping that in 2017, developers stop looking at VR/AR as just “games” but virtual worlds connected to our own, especially when it brings virtual activities into meatspace where the consequences, well, real. Our genre in particular is fertile ground for this, but we need developers who are considering not just the virtual concepts of the game, but the holistic ones that interact with the real world. … [Read more...] about Massively Overthinking: The best MMORPG developer quotes of 2016
The core of World of Warships’ gameplay is the gunnery. Early on in the game warships are deceptively simple. Though, as time progresses and you advance into the late game, your gunnery begins to require great aim along with some Newtonian level physics and geometry skills. Long range shots can take 5 to 10 seconds to reach their target. You not only have to figure out where the shot is going to land, but also how the enemy will react to the incoming barrage. Successfully landing a shot gives a great sense of satisfaction. … [Read more...] about Is World of Warships Worth Playing In 2018?