Alliances will exist in Fractured and apparently feature in-game UI options. Nothing necessarily wrong with that, of course, but I wonder what challenges and obstacles the devs will put in place for guild alliances? In Albion Online, alliances are a major political component... but often chilled content. Mega-alliances dominate the land and there's no disadvantage associated with them. For example, alliances in AO lack friendly fire, so invasion day battles often become giant zerg fests for territory, since there's no challenge or difficulty in just throwing bodies at the enemy and spamming AOE attacks. Additionally, though AO advertises itself as a hardcore game of subterfuge and diplomacy, there's no effective way to betray alliances - no Red Wedding style assassinations can occur, since in order to pull it off you'd have to drop out of the alliance UI in the first place and telegraph your attack. This is, of course, an ongoing chain of thought from my other thread about guilds. I … [Read more...] about What challenges should guild alliances face?
Brawlers guild alliance
One of the big features coming in World of Warcraft: Battle for Azeroth v8.1.5 is the revamped Brawler's Guild that has not been in the game since the expansion's launch. In a new post on the WoW site, devs provide a preview of the new bosses, the murder mystery questline and the new rewards that brawlers can earn by rising through the ranks. There are many new faces just waiting to pit their skills against yours within the Brawlers’ Guild including: Farmer Xiang-Su Hyper Mega-Mecha Seagull x9000 Mama Stormstout Ouroboros Phillip Carter Tracey Robe-Robber Robert Spymaster Thog Hammerspace Tidemistress Shellbreaker Check out the full post on the World of Warcraft site. … [Read more...] about Blizzard Previews Updated World of Warcraft Brawler’s Guild Coming in 8.1.5
Quick disclaimer, this is all about the story and lore of Guild Wars 2 starting with the books before the game came up. So, if you are not up on the story, both past and present, there will be spoilers.The final episode of Living Story season 5 has come and gone, and at this point, it’s worth looking back at where we are and how everything has unfolded. But, as the trailer pointed out, this episode is just the end of the beginning in the story ArenaNet has been telling in Guild Wars 2 for ten years. Yep, I know GW2 has only been out since 2012, and we are just a few months shy of it being seven years since then. However, the first tendrils of the GW2 story came with the release of Ghosts of Ascalon in 2009 and then continued in earnest with Edge of Destiny in 2010. There’s also some threads and questions which have only gotten the answers to recently, while others we sort of have an answer to? Let’s take a closer look at the long winding story of GW2 so far. … [Read more...] about Guild Wars 2: End of the Beginning
It’s like clockwork. Every year, around the end of March I wait for the announcement that Super Adventure Box is returning to Guild Wars 2, along with a little cheeky April Fools gag from the folks at ArenaNet. advertisement 2013 was a new and exciting time for Guild Wars 2. Living World Season 1 was in full swing, Scarlet Briar was just a figment of a designer’s imagination and we were still getting wiped on the reg by Lupi. The world was a bit grim with Braham’s moody sullen-ness and Rox’s abandonment issues, so we needed something to brighten up Tyria.Along came the Super Adventure Box. Designed by Josh Foreman in his spare time, it quickly became some of the most beloved content in the game. Somehow the colourful, casual nature of this time limited content grabbed every single Guild Wars 2 player. For two weeks, it’s the only new content that I can think of in the game that captivated the entire player base and was all but universally … [Read more...] about Guild Wars 2: Super Box Adventures of How I Learned to Love Content Updates
GET GOOD OR GET GATHERINGGuild Wars 2 has been around for an age now. Not only is it a mature MMORPG but it’s still growing. After more than six years, I can still remember finding ArenaNet’s approach to gathering mind-blowing. Like world events and mob tagging, the gathering system in Guild Wars 2 dragged us out of the dark ages. Traditional gathering systems had too often left players fighting over resources that were decidedly finite. It discouraged people from grouping up, caused spawn strife, and pushed communities, in the physical sense, apart. Guild Wars 2 introduced a way to keep players away from this competitive collecting and playing together. In a move that seems almost obvious now, ArenaNet instanced gathering nodes, materials, and collectible resources to individual players wandering the Plains of Ashford or skipping through the Streets of Divinity's Reach. advertisement I started out this weeks column with the intent of putting together a rough … [Read more...] about Guild Wars 2: Playing Together or Getting Further Apart?