A thought has been occurring to me a lot lately. It has to do with all upcoming games, especially the highly anticipated ones, and inevitably it always seems to hit me whenever there’s a big brouhaha about Star Wars: The Old Republic. I guess it really kinda amazed me how one tiny quote had everyone and their uncle scrambling to try and define what “Spring 2011” meant. Or when the prospects of PvP in the game were in doubt, fans scoured the internet for videos or articles for anything the devs said about the subject trying to argue it as proof of yes or no. Even I’ve found myself over-analyzing some of the things that have been said, like trying to dissect the “dozens of planets” quote six ways to Sunday. It’s what we do for the things we’re passionate about. Hence I hold no grudge against eager gamers for their conviction in digging up and trying to extract as much information from interviews or even seemingly offhanded comments, and … [Read more...] about A Sea Of Quotes
Calm seas quotes
When you take a step back and look at the broad MMO genre, you see some common threads that run through most games. One of these is that pretty much every character we control is a humanoid, albeit in many shapes, sizes, and ear configurations. This makes sense, as we ourselves are human and have the easiest time strongly identifying with an avatar that correlates to our own bodies. Yet there are plenty of exceptions to the rule, and I’m not just speaking of fantasy races that give you four legs instead of two or two heads instead of one. Some MMOs plop you into a nuts-and-bolts vehicle as your primary avatar, encouraging you to bond with this hunk of soulless machine over the course of incredible adventures. Today we’re going to count down — or count up, or count sideways — through 10 MMORPGs that stuffed your brain into a machine and then encouraged you to live your new life as a ship, car, or very violent automatic can opener. One thing that I want to lay out … [Read more...] about Perfect Ten: MMORPGs with vehicle avatars
A new and more flexible barrel inventory system caught a lot of Sea of Thieves players off guard when it arrived in Patch 1.2.4, and not in a good way. Such is the furor over the handling of this change (as it takes longer for players to stock their ships) that Rare has had to come back and apologize for not giving players more of a heads-up and an explanation over this. “We certainly didn’t make such a change to the core flow, pace and mechanics of the game lightly, but we should have done a better job of being up front and detailing precisely why we feel it’s important to the future expansion of the game,” Rare said. “We’ve also unfortunately ended up in a situation where the Cursed Crews event and the addition of the Cursed Cannonballs are so closely tied that we ran out of time to react to feedback from our Sea of Thieves Pioneers.” The studio shared its vision for a slightly more complex inventory system in the game that would (among other … [Read more...] about Sea of Thieves attempts to calm its community over inventory changes
I’m currently sailing through the gaming Doldrums at the moment, where I use the term based upon its nautical meaning rather than the more common colloquial use that we are familiar with today. That is to say that I am making my way through a slow, calm period of gaming where no significant progress is being made and little adventure is to be had. Since I am in no rush to get to new gaming lands, however, and I have enough store of plain and simple content to keep me from gaming starvation for a while – gaming hardtack, if you will: sustenance enough without necessarily being a delight on the palette of play – I shalln’t be found wanting through the current becalming of my evenings’ electronic entertainment. Lord of the Rings Online continues to be a sanctuary of solitude for me; it’s where I go when I want to escape all worlds and just exist outside of human space. My Warden is level sixty one and, having completed much that could be done for the … [Read more...] about So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover.
Games alone won’t make the world better. They won’t even make gamers better. We publish some articles that certainly seem pretty pro-games, but we’re very upfront about the catches. One big one is on us, the players, and how we game. However, game designers can do a lot to help us. “But that’s hard, expensive, and/or boring!” some of you may be thinking. And yeah, sometimes that’s true. But for both indies and AAA companies, not only are there organizations able to help, but there’s the potential for government aid in unlikely places. Games for good isn’t just a pipe dream, either. Some of the most (deservedly) vilified gaming communities have not only helped with their time but their wallets as well. Even before going to GDC this year we knew this, but a few panels I watched really helped it click. The concept of player power for good I’ve mentioned how despite the fact that we have evidence that play helps … [Read more...] about GDC 2018: Games can help humanity, be profitable, and get support from gamers