There’s something to be said for a 9-5 in terms of time management. Now, before you start emptying water jugs and throwing toner cartridges at me, hear me out. In an office full of cubicles, memos, and staff meetings, someone else is ultimately in charge of your time. There’s a schedule for breaks and time off, and the amount of time you spend on social media is surely being policed in one way or another. None of this is ideal; I understand that. But it does take a good load of the responsibility off of your shoulders. As a freelancer, you get to set the alarm clock for whatever time you want in the morning. You’re in charge of your vacations, and you are the one who decides when it’s lunch time. But on top of that, you are also the person who has to set and meet deadlines instead of watching half a day’s worth of cat videos. Okay, so you want to watch 75 minutes of cats nonchalantly batting cups of coffee off of countertops? No problem, I do too, … [Read more...] about 11 Awesome Productivity Hacks and Time Management Tips
With the constant clamoring from fans for Daybreak (or someone) to create an honest-to-goodness next-gen sequel to the EverQuest franchise, you’d hope that it would actually happen someday. Obviously EverQuest Next itself didn’t pan out — not that everyone considered that title a sequel or even deserving of the EQ name. But it was impossible not to find a glimmer of hope at the news that Daybreak was hiring for positions involving a new game. And then even that tiny flame of hope was snuffed out. The upcoming unannounced title is apparently a first-person shooter, a multi-platform FPS. That doesn’t sound very compatible with the Norrath people want. But that doesn’t mean it won’t be the Norrath people get! Now before you hyperventilate: This is just speculation. I know EQIII the FPS is a longshot. If it has any ties to Daybreak’s existing portfolio at all, the new game is much more likely to be related … [Read more...] about EverQuesting: Could Daybreak’s new FPS be an EverQuest?
Making a list of the “biggest” MMOs currently running is always an exercise in frustration. It’s easy to put a few things on the list – no one’s going to argue with placing World of Warcraft on such a list, for example – but then everything else always gets mired in opinions and controversy, and endless cycles of “why isn’t this game I love on there while another game I don’t like is there?!” I speak from experience. Still, on our list of the healthiest MMOs at the moment, we’ve got only three licensed games: Neverwinter, Star Trek Online, and Star Wars: The Old Republic. Those are by no means the only entries on the licensed game list, of course, but there does seem to be something of a dearth of those. And perhaps that’s more understandable than it seems. For all that we talk about how one setting or another would be perfect for an MMO, there are some unique troubles you inevitably run into when you get into the … [Read more...] about Perfect Ten: The unique pitfalls of licensed MMOs
Remember back when Conan Exile’s release made it the newest and hottest kid on the block? We were all so much younger, back in early May. Now we’re older and know better that Funcom’s survival sandbox still needs some work to bring it up to par. The studio looks like it’s in a “shoring up” phase right now, especially with the release of last week’s PlayStation 4 parity patch. This brought in an AFK kicker, warpaints, thralls that regenerate health, a healing balance pass, and plenty of quality-of-life adjustments. Also, you’re now limited to a 600-meter height limit on structures (“This should not impact players unless they are re-enacting Jack and the Beanstalk,” said Funcom). Funcom also laid out a distinction between hotfixes and bigger updates, in case you all are new to online gaming. “We are currently doing a lot of smaller hotfixes for crashes and other critical issues either reported by the community or … [Read more...] about Conan Exiles brings PlayStation 4 up to parity, is still working to address critical issues
We all like making the occasional observation about the weirdness inherent in video games, but most of us also recognize that what we’re really doing is poking fun at the anthropic principle. The real reason NPCs tend to fight rather than just fleeing at the sight of us is, well, the alternative isn’t particularly fun to play. It’s part of an acceptable break from reality, and for most of us, we are willing to accept that fact with a bit of tongue-in-cheek prodding. What I don’t see very often, though, is an appreciation of the really insane part: What all of this looks like from the perspective of the NPCs – because however many breaks from reality we accept from the game, we are the real breakers of immersion. Consider, for a moment, that you’re an NPC. Imagine that you have full knowledge of the fact that this is a video game (there’s an old humor blog entry that sums things up nicely). Now imagine that you’re watching PCs. You would … [Read more...] about Perfect Ten: 10 reasons MMO characters seem truly insane