I swear that we are all of us caught in a time loop right now. It’s not 2019, it’s really just 2004, when City of Heroes was just a few months old and we were enduring the last summer before World of Warcraft released. The wheel, she keeps on turnin’. Anyway, it’s downright fascinating — in a we’ve-been-here-before kind of way — to follow the conversation in the WoW Classic community as to what races and classes each person is planning to roll. Nevermind that this MMO has been out for a decade and a half, everyone’s treating this question as if it’s never been asked before. And darn it if I’m not right there alongside of them. Gnome Warlock? Tauren Shammy? I can’t decide. I’ll probably have to roll both. So when WoW Classic arrives at the end of August, what character are you going to create, assuming that you are on board for this grandiose experiment? Remember, Death Knights and Demon Hunters need not apply. … [Read more...] about The Daily Grind: What are you going to roll in WoW Classic?
Classic city orthodontics
Remaking your favorite online world in a different program seems to be a hobby of some fans, which is why we get (for example) World of Warcraft redone for MineCraft or Ultima Online popping up in Wurm Online’s environment. And ReWorld certainly has a lot of potential to being sculpted into the fashion of favorite past games. But what about classic Guild Wars? Is it being left out of this party? Perish the thought! Over on YouTube, amateur game designer Jomo recently showed off his progress in remaking ArenaNet’s original game using the RPG Maker toolset. While it’s not done yet, the game at least includes Ascalon City and a fateful meeting with good ol’ Prince Rurik. Give it a watch after the break and let us know — inspiring homage or pointless endeavor? It’s come a long way from two years ago, when the project looked a lot more Final Fantasy-ish: … [Read more...] about Fan recreates classic Guild Wars’ Ascalon City in RPG Maker
‘Twas another huge week for the MMO industry: Albion Online announced it’s going free-to-play, Blizzard teased news for WoW Classic, Daybreak’s Columbus Nova ties resurfaced, and CCP brought in nearly 4000 combatants for its EVE Aether Wars stunt just ahead of EVEsterdam, from which MOP’s own Brendan Drain has been reporting. MOP’s Eliot Lefebvre has likewise been keeping his pen primed for the FFXIV Tokyo Fanfest! Capping it all off was Google, whose plan for Stadia may yet be a big win for online games (we’ll see!). It was a big week for us here on MOP too! We launched two brand-new columns (Warframe of Mind and Lawful Neutral), brought back Not So Massively as a long-form column, and added another entry in our still-has-that-new-car-smell superhero MMO column: Into the Superverse. Our new co-writers for Elder Scrolls Online’s Tamriel Infinium and Guild Wars 2’s Flameseeker Chronicles also saw their debuts! Read on to catch up with the … [Read more...] about MMO Week in Review: Albion free-to-play, WoW Classic, EVEsterdam, and FFXIV Tokyo
Friends, Romans, countrymen, lend me your ears; I come to announce Romans: Age of Caesar, a new grand-strategy MMO from Firefly Studios, creator of MMORTS Stronghold Kingdoms. The game is described as “a co-operative grand strategy MMO” and “a shared world builder” in which players must work together “to rebuild the great cities of Rome.” It’s a fitting return to the setting for Firefly Studios founders Simon Bradbury and Eric Ouellette, both of whom worked on the classic Caesar series of games. According to the press release, the game will provide “classic city builder gameplay across an online continent” where players can “build and trade with everyone on the same map.” There will be 16 players to a city, and each of the governors will share resourcse as they seek to establish trade routes, protect themselves from barbarian invasions, and rebuild the republic. Romans: Age of Caesar is currently slated to release on PC … [Read more...] about Firefly Studios announces new MMO city-builder Romans: Age of Caesar
For the longest time in the early 2000s, MMORPGs scared me off. They looked too obtuse, too grindy, too ugly, and too unapproachable for my tastes. It took a special title to really draw me in with its more casual friendly structure and colorful graphics. In early 2004, I found myself entranced with this superhero MMO that let me be whatever type of caped (or non-caped) crusader I wanted to be. From then on, there was no going back with my interest in these types of games. I assume that many MMO gamers owe a great debt to City of Heroes for the way that it introduced, encouraged, and excited them about MMOs. It was a new type of online game, one that boasted an unbelievably flexible character creator and invested in the fantasy of playing as a superhero fighting villains all across Paragon City. Today we’re going to kick off a Game Archaeologist series looking back at City of Heroes. And as with any remarkable superhero, we have to begin with its origin story. Where did it come … [Read more...] about The Game Archaeologist: Digging up the history of City of Heroes