Over the last couple of weeks, we’ve had some tantalizing rumors and teases that both Riot Games and Blizzard are building something new: Riot’s dangled some questions about maybe making an MMORPG – might it be a League of Legends MMO? – and Blizzard’s outright said it’s returning to the Diablo franchise for multiple projects (one of which is the Switch port announced this morning). Can we hope for an MMO from one of the big studios again – and should we? That’s what we’re pondering in this week’s Massively Overthinking. Do you think either of these companies is actually working on a new MMORPG using an old IP, what might it look like if so, what are they working on if not, and what do you actually want to see happen? Andrew Ross (@dengarsw): On the Diablo side of things, I’m kind of lost. Not just because the franchise does nothing for me, but I can’t imagine multiple games coming from the IP unless … [Read more...] about Massively Overthinking: Would you want to play a League of Legends or Diablo MMORPG?
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There were some last-minute changes added to these patch notes, so I hope I hit all of them (and don’t hit the stuff I’m not supposed to because it’s gone!) but the 8.12 patch notes for League of Legends are focused primarily on the Fighter/Bruiser role, as well as Shields/Shield-based items. A few items were added to the PBE that were removed (for now) that were going in, but as it turns out, over the last few patches, the Fighters of League have only grown in strength. Those items will have to be re-tuned or perhaps not brought in at all. It’s unfortunate for me because I really liked the idea of them, and when I’m not tanking in bot lane, I’m hanging out in top lane, trying to throw hands. Before we get started, I’d like to have a moment of silence for another powerful tanking item, as it goes the way of Heart of Gold and Force of Nature – Banner of Command. It’s an item that was either almost never used or so … [Read more...] about League of Legends Patch Notes Discussion #2 – 8.12: RIP Banner
THE GRINDSTONE TRIBUNAL: Why? Why?! WHY?! WHY?!! WHY?!!! Dreskar: Secret World Legends is one of those games that physically hurts to play. I feel insulted every time I see the game in action or whenever just roaming around within the game’s world. It still has some of the old charm of Secret World in there but covered in layers and layers of stupidity, incompetence, and greed. This is not a good game, not by any stretch of the imagination would I ever recommend such a piece of shit, and I honestly feel the developers should be ashamed of themselves. All that cleverness that the base game had, was eroded by the awful UI, flashy gimmicks and constant looming knowledge of lockboxes containing better loot. Combat was absolutely atrocious with no redeeming qualities to it, an over reliance on RNG and little else without even basic variety in builds as you are so hamstrung with so few abilities and passives you can’t make anything unique work. This even extends to the idea that … [Read more...] about Secret World Legends (Episode 100)
It’s no surprise that Ready Player One was constantly being referenced at GDC 2018, especially in VR, AR, and MMO panels. It’s not just because of the movie’s release but because the tech involved is seeing a surge of interest. That doesn’t mean we’re on the cusp, in my opinion, but it may be a thing we should start talking about. And talking about it we did. As Bill Roper of Improbable and SpatialOS recently told me, “The next generation of online games isn’t going to behave like current-generation MMOs. […] We don’t know what a billion-person game might look like, but it’s likely to include a wide variety of playstyles, to reflect the diversity of its playerbase.” Even if you’re a cynic and don’t think SpatialOS will play any part of this future, Roper’s very much on the mark: Billion-person gaming isn’t going to be like our current MMOs. Roper moderated a panel on the topic, … [Read more...] about GDC 2018: Ready Player One Now, billion person gaming, and mitigating abuse
In all our many roundups at the turn of the year, we’ve never done one on the legal dramas that have affected the MMO genre. That changes today! Of note, there’s… the lockbox scuffle as various countries turn their watchful gaze on the industry and self-regulation collapses in a puddle of shrugs; the Crytek lawsuit against Star Citizen studio Cloud Imperium; the potential for dead online games to skirt DMCA laws; multiple Pokemon Go-inspired lawsuits and criminal trials; the end of the Warner Bros. and Tolkien estate lawsuit; the continuation of the Oculus/ZeniMax Media lawsuit; the cease-and-desist filed against Asheron’s Call emulators; and a whole ton of Blizzard lawsuits, including the capsizing of the Bossland cheaters following multiple Blizz victories. My favorite, however, is Andrew’s research into whether lockboxes legally constitute gambling – from last January. Enjoy! Call of Duty swatting incident leads to man’s death in Kansas … [Read more...] about A look back at the MMO industry’s law dramas of 2017