Yesterday was crazy. It was one of those days when moments after checking my phone I realized things had gone south with the patch cycle from the night before. I tried remoting into things from home and had no luck, so I hurriedly shower, dressed and drove into work to see if I could raise anyone to get the matter resolved. I left so rapidly that I freaked my poor wife out who was out on a walk… and she came home to my vehicle being missing from the drive way. The other bad thing is that I didn’t actually get breakfast meaning I was probably more grumpy than intended during the entire day. The problem with running on adrenaline is that there is an inevitable crash… which came about noonish. All of this said… I didn’t get to do a morning blog post yesterday and I was not in the proper frame of mind when I got home to do one either. As a result this morning I am going to use this incident as a teaching … [Read more...] about Dealing with Absences
Dealing with type 2 diabetes
PUBG’s Brendan Greene did an interesting interview with RPS last week with some quotes worth highlighting. For starters, he has an interesting take on the fact that Steam shows PUBG’s numbers have dropped by half over the last half year. Moreover, he says he doesn’t believe the loss of players can be attributed to Fortnite’s burgeoning popularity. “Going off Steam metrics alone is really shortsighted because we’re across five or six platforms worldwide,” he says, pointing to the game’s Chinese popularity. “Internally we see the numbers and they’re not really dipping, it’s more stabalising. You know, even the Steam numbers have now stabilized. We know that yes, we’re not at our peak player count anymore but as I said, look at Dota – they got 1.2 million peak and now they’re back at 600k. You know, games go through this evolution of like having huge popularity and them coming down to a regular player … [Read more...] about PUBG’s Brendan Greene discusses Steam numbers, Fortnite, and dealing with toxicity
This week’s Massively Overthinking comes to us from Kickstarter donor Dahui, who asks, “What do you think MMO developers can do to try to minimize the toxic behaviors that are so prevalent in some of the bigger name MMOs?” I posed Dahui’s question to the writers, and now I pose it to you. Brendan Drain (@nyphur): The reality is that the internet allows people to evade the consequences of their actions. When there are people out there actually bullying others over the internet while remaining unpunishable or even completely anonymous, we can hardly expect everyone to be friendly in our online games. There have been cases in which the media and Twitter mob have ruined people’s lives and nobody was punished, to say nothing of those who have called SWAT teams or bomb threats on twitch streamers. In Northern Ireland, we used to call it “10p terrorism” when bomb threats were called in from public phone boxes, but the internet has made … [Read more...] about Massively Overthinking: Dealing with toxicity in MMO communities
MU Origin Introduces Fortress System With Update 2.6 Update 2.6 presents the Fortress system in which players can place their pets in the fortress to defeat bosses and complete quests to receive daily awards. Fortress Boss raids can be repeated up to 10 times daily and resets ever day at 00:00. Friends and Guild members can support the raids once a day for bigger rewards. Other content players will be most thrilled about “Duelfield”. Users can now capture players as prisoners through winning duels and acquire rewards by sending the enslaved to do labor. The match is available between players in the same rebirth level. If the designated opponent is already enslaved, you will have to battle the master to take him/her over. Maximum of four prisoners can be captured and the prisoners can only be rescued by friends or Guild members. The new competition starts not only between players but also between guilds for this update. MU Origin brings all-server scale league … [Read more...] about MU Origin Introduces Fortress System With Update 2.6
Earlier this month, Overwatch made headlines when a player posted up a behavioral therapy chart his wife – who happens to be a therapist – made him fill out after he complained about his game losses. The idea is that you write down your “negative thoughts” about the game experience, then reflect on that to see how your temporary emotion has distorted your opinions, then craft a positive frame instead. It’s funny – but also pretty useful, and even Overwatch Redditors were asking for a blank sheet so they could try it themselves. That brings us to today’s Daily Grind: How do you deal with your anger in an MMO? Do you complain to guildies, log out, bang your desk, go work out to burn off some steam? Are you handling it as well as the Overwatch Redditor and trying to learn from what went wrong? What do you do, exactly, when your teammates turn out to be “hot garbage”? My wife told me to fill out this form after I kept complaining about … [Read more...] about The Daily Grind: How do you deal with your anger in MMORPGs?