Which Combat System Will Bioware Use? Another reason for wanting to see a new Dragon Age game, is to see how BioWare improves the gameplay. Dragon Age: Origins is one of the best party-based RPG games of all time, and anyone disputing that clearly hasn’t played enough of it. The top-down party view in combat was a great homage to BioWare’s older classics like Baldur’s Gate, yet felt modern enough to keep it fresh. Dragon Age II introduced a new action combat system that seemed to cater to the younger generation who care about fast and flashy pixels. It wasn’t that bad and it did feel good, pity the game didn’t deliver on other fronts. In Inquisition, BioWare went back to the drawing board to mix both Origin’s and II’s combat into one giant mess that felt confusing. Therefore, Dragon Age 4 or whatever it will be called, will have to get the combat just right. … [Read more...] about Top 5 Reasons Why We Need A New Dragon Age In 2019
Dragon age where are the dragons
Dear BioWare: Gives Us The Next Dragon Age Before It’s Too Late
Surely Multiplayer Would Be Leaps And Bounds Better Groan all you want with this, we groaned too when Dragon Age: Inquisition announced multiplayer functionality. When it launched, we gave it a right go – a party of four players clearing a meaningless dungeon for loot that you couldn’t even use for single player at the beginning. It felt shallow and empty, and was miles behind other game’s multiplayer that primarily focused on PvP (like Mass Effect’s). Surely, if we are to see a return of this feature, it has to be a thousand times better in both functionality, gameplay and rewards. Four years is a long time in the RPG/MMO world where technology and ideas evolve almost monthly, and BioWare must have learned something – Anthem will be the a key indicator of that – to make multiplayer fun. Hell, I’ll go even go as far to say that we don’t need a multiplayer. … [Read more...] about Dear BioWare: Gives Us The Next Dragon Age Before It’s Too Late
Dragon Age 2: Making Terrible Decisions And Loving It
I used to think that was what I wanted, until RPGs in recent years have made me change my whole way of thinking. Choices in games don’t just come down to multiple endings anymore; favorites like The Elder Scrolls IV: Oblivion, the Fable series, and BioWare titles have all allowed players to make game-altering decisions in both dialogue and events throughout the entirety of the game, some complete with impressionable NPCs and dialogue systems. Somewhere along the way, our RPGs became elaborate affairs encompassing moral conundrums, twisting plot lines and unpredictable variables. Difficult choices became even more difficult, and point A did not always lead to point B. … [Read more...] about Dragon Age 2: Making Terrible Decisions And Loving It
A Champion Has Risen – Thoughts On Dragon Age II
Of course, right after sticking that dagger in him I realized I just killed off my one and only healer. Yes, it made the fight after that and the final battle with the First Enchanter such a pain in the ass, but damn it all, I wasn’t about to go and revert back to a previous save just to spare Anders, so I stuck it out. The First Enchanter, who had resorted to blood magic to become an abomination in the end (even though I offered him a way out for the sake of my sister and everyone in Kirkwall) pretty much just me think I made the right choice as well. Mages becoming dangerous when cornered was the major argument from Templar supporters, and the actions of the First Enchanter just proved them right, if you asked me. … [Read more...] about A Champion Has Risen – Thoughts On Dragon Age II
Dragon Age: Origins – A Run Of The Mill “Witch Hunt”
I don’t know if the answers I personally got were adequate. To be fair though, by this point there are so many possible outcomes for the player character, the resolution I was expecting may be wildly different from another player’s. My PC’s main motivation for hunting the witch was to find out what happened to her child and what her plans with him were (at the time, it appeared the baby was left on the other side of the Eluvian by himself. Way to parent, Morrigan). For others who may have played a male character and got to romance her, their goal might have been simply to reconcile with their lost love, which apparently, you get to do if you play your cards right. After reading what happens in that ending, even I have to admit it’s a good satisfying and heartwarming (again, in Bioware’s strange and messed up kind of way) conclusion. … [Read more...] about Dragon Age: Origins – A Run Of The Mill “Witch Hunt”