Play Blade & Soul nowLive this week in Blade & Soul is… swimsuits. But seriously, what’s the obsession with bathing suits in MMORPGs? We cannot fight in bikinis and board shorts folks. I don’t get the obsession, but regardless, new summer cosmetics are indeed available thanks to today’s patch, which brings with it the Frozen Firing Range event dungeon, returning for another season and keepin’ it cool. “Complete the Frozen Firing Range event dungeon to obtain the Frozen Fun Bag, which contains 3 guaranteed Ice Pellet event token as well as a chance at additional rewards,” NCsoft says. “You also receive 5 Ice Pellet for completing Daily Challenge as well as 1 Ice Pellet each for completing the [five available] dungeon quests.” The patch hits today, with the events beginning August 15th and running into September; it’s also got a handful of minor bug fixes and a PvP tweak: “PvP Ratings have been adjusted for better … [Read more...] about Blade & Soul patches in the Frozen Firing Range event dungeon, new cosmetics, and PvP matchmaking tweak
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Citadel Reignited is a big new update that has been set to launch on August 3rd. After an “intense development” that also included a month-long testing period with players, Reignited is “by far the most significant update” released since the Early Access launch. Players can look forward to “a significant amount of polish”, better game balance, an improved presentation and “a ton of new gameplay features”. Here’s what’s new: If you haven’t had a chance to read about this huge new update, take a moment to revisit some of our previous posts! In a nutshell, you will now have access to: A brand new system of dynamic spellcrafting Cooking and a full range of new recipes Farming of plants and herbs Full character customization New raid balance and PVP notification system Complete menu and HUD overhaul Expanded quest variety and availability Full balance pass on all gameplay systems Visual improvements Much More! … [Read more...] about Citadel:Forged With Fire: Reignited Launches on August 3rd!
The Blade & Soul site has been updated with a post revealing an event that will be opening up for players on August 15th. Called the Frozen Firing Range Event Dungeon will provide "cool fun" for players who can take part in the dungeon to earn new cosmetics and consumables as well as earn Daily Challenge rewards. The event will run from August 15th to September 5th, with players able to claim their rewards from September 5th to October 17th. Head into the Frozen Firing Range and complete the daily quest “Open Season” to receive 1 Frozen Fun Bag, which you can open for some guaranteed rewards, like three Ice Pellet event currency, as well as a chance to receive more rare rewards like Pet Pack, Sacred Vial, and Divine Grace Stone. Check the full table of rewards by visiting the Blade & Soul site. … [Read more...] about Frozen Firing Range Event Dungeon Coming on August 15th
So, full disclosure: I wasn’t very happy with Heart of Thorns. I enjoyed vanilla Guild Wars 2, with a few notable exceptions: my main class wasn’t very strong, everyone was on a different server, things of that nature. But Heart of Thorns was pretty pricey for an expansion, and on top of that, if you didn’t do the “Living World” content while it was still fresh and hot, you had to spend money on it in order to progress. That was a crippling blow to my interest as a whole. Overall, I did not have the same fun that I had with the vanilla game. The mastery felt awkward, clunky and unclear, and the maps, while large, felt pretty empty. They were, however, very pretty. That much hasn’t changed. ArenaNet makes sure you're ready to tackle Elona. The idea that Guild Wars’ world of Tyria is a living, breathing, fluctuating world is fantastic. Path of Fire practically came out of nowhere. We had about a month or so to get ready before we began our hunt … [Read more...] about Guild Wars 2: Path of Fire Review
Player characters in MMOGs don’t tend to be a very chatty bunch. Not the *players*; fascinating socio-political debates in /general, the growing prevalence of voice chat, you can’t shut those buggers up. Their characters, though, tend to let their actions speak for them, giving eloquent speeches like “KILL RAT KILL RAT KILL RAT KILL RAT KILL RAT KILL RAT KILL RAT KILL RAT KILL RAT KILL RAT”, with an occasional bit of interpretive dance (or as close as you can get with an /emote) chucked in. Even textual dialogue choices are mostly limited to “Yes, I would love to perform a menial task for meagre reward” or “I would love to perform a menial task for meagre reward, but have no room in my quest log at the moment.” Recent games are featuring much chattier player characters; in Guild Wars 2 your character has fully voiced conversations, and of course there’s the Guinness World Record holding Star Wars: The Old Republic, but it’s … [Read more...] about It is the folly of too many to mistake the echo of a London coffee-house for the voice of the kingdom