Zordix announced at Pax East that their competitions expansion will arrive on Aqua Moto Racing Utopia for PC, Playstation 4 and Xbox One is coming soon! Arriving on April 8th, 2019, it will feature Weekly Challenges as a way for players to compete against each other. Each week, a new course will be selected to compete on, and everyday layers get one chance to put their best racing time on the leaderboard and enter the top-10 list for Hall of Fame status. Each week’s winner on every platform will receive the ultimate bragging-rights: A real medal sent to their home! The expansion also includes World Rankings for the online multiplayer mode, where new fun outfits in the game can be unlocked by persistent players when ranking up. These competitions will run for 12 weeks, ending in June. “We are very excited to announce our new expansion where players have the chance to compete against each other for prizes sent directly to their home! This is an opportunity … [Read more...] about Aqua Moto Racing Utopia Reveals Release Date for Competitions Expansion
Flower rangoli designs for competition
If you’ve always wanted to play competitive Team Fortress 2, but didn’t know how to break into the scene without getting your face kicked in, now’s your chance. Granted, you’ll probably still get your face kicked in, but at least it’ll be by noobs like you. The second Fresh Meat Challenge is being put on by the European Team Fortress 2 League, which has a set of rules in place meant to encourage new competitive players to participate. Competitors in this 6v6 tournament must have played 10 or fewer matches with the ETF2L, as well as other restrictions based on participation level. As an exception to the rule, teams may have up to two players (“buddies”) who exceed these limits, but they’re limited to playing the Medic class. According to the Competitive TF2 Guide, teams in 6v6 matches usually consist of two Scouts, two Soldiers, a Demoman, and a Medic. You’ve got until April 8 to register your teams with the competition, which will … [Read more...] about Team Fortress 2’s “Fresh Meat” Challenge Is For Competitive Play Beginners
0 Yesterday’s reminiscing about Ultima Online and the uncertain future of the MMORPG industry had me reflecting on this question: “What made Ultima Online, the oft-referred grandfather of MMORPGs, successful?” UO had roughly 100,000 paying subscribers around 6 months after it released in September of 1997. Most people would agree it was an amazing game — it was “the next best thing” of its time. Have you seen the list of games that released in 1997? Go ahead and Google it. On that list are some of the widely acknowledged best games of all times. Many of them outsold UO. Many of them are far better remembered — probably most of them. And a great many of them sure looked and played a heck of a lot more advanced than UO. So it wasn’t the prettiest or most complicated game and it didn’t have the widest appeal. What then? I submit that Ultima Online was a game designed for the right audience at the right time. What does that mean? … [Read more...] about Design for the 100,000
Ages ago on the MMORPG subreddit, a player made a bold statement: MMORPGs are designed for low-skill gamers. “I remember being dazzled by EverQuest and Ultima as a child,” he wrote, reminiscing about his memory of high difficulty old-school games. “I recently loaded up [Star Wars: The Old Republic] again, and I’m shocked. Piss easy. Everything. XP falling from the sky. Mobs dead in one GCD. Brainless. The same reason I quite every MMO. I never meet people, I never feel challenged. I just feel bored. ‘Wait till endgame’ isn’t gonna cut it anymore. I’m over it. I’m done. I feel like I’m just hitting the ‘Reward’ button again and again and again, solitary and alone, like a stupid little rat in the cage.” He then basically blames the perceived shift of the genre on people who don’t want games to be “like a job”: “The genre just seems to be fueled by mediocre, anti-social … [Read more...] about Massively Overthinking: Are MMOs designed for ‘low-skill gamers’?
Gamasutra is hosting an employment ad for Zenimax Online Studios. The job offering is for a Monetization Designer for Elder Scrolls Online. Job duties include development and management of the "economy / monetization of our games", developing a calendar for "offerings, updates and events" and much more. ZOS is looking for someone with 3+ years working with monetization or other similar roles in the industry. ESO monetization team members understand and value all areas of game monetization including core game engagement. We strive to bring premium products and services to our players that further enhance their in-game experience. Not only do we shepherd our features through development, we also work closely with the Live Services Team, Community Team, Customer Service and Marketing to ensure a successful launch of our products. Responsibilities: Develop and manage the economy/monetization components of our games Develop and manage a calendar of offerings, updates, … [Read more...] about Zenimax is Looking for a Monetization Designer for ESO