Who are the devs? It's a small company based in Milan, Italy. The company currently consists of 8 full-time devs and 3 freelancers. The project started in January 2017, but development of alpha 1 started in August. What inspired the devs to make Fractured? Kickstarter? Alpha/beta testing? Release date? These questions are answered in the FAQ. No decision has been made yet on how future content will be released. The devs are planning to hire a community manager in the future. 1A. Alpha & Beta: … [Read more...] about A compilation of everything we know about Fractured.
Switching from TAA (Temporal Anti-Aliasing) to the much better looking and performing SMAA (Subpixel Morphological Anti-Aliasing). Adding Ambient Occlusion; Improving Color Tuning (temperature, sharpening, vibrance...); Adding Bloom and a range of other optical effects! Those Little Details … [Read more...] about Fractured Sprint 13/15 Recap (Feb 05, 2018)
Adding to the above, we’ve thrown in some commentary with insights on core features such as character and world building. Moreover, we’re delving into “cool technical stuff” like procedural map generation and the inner workings of the SpatialOS engine. … [Read more...] about First Fractured Gameplay Video Released!
As with any other MMO relying on crowdfunding, I remain quite skeptical about Fractured. The head honcho behind Fractured, Jacopo Pietro Gallelli, says that his 7 man team is able to develop such an ambitious MMO so efficiently thanks to SpatialOS. I distinctly remember Chronicles of Elyria saying something similar during their crowdfunding phase only to drop SpatialOS years later. … [Read more...] about SpatialOS Based MMO Fractured Releases Gameplay Trailer, Announces Kickstarter Campaign
Some ruins from the peak of Human civilization on Elysium that have become the lair of a group of hostile creatures on Syndesia. A stone bridge. A watermill that can generate energy to power up other buildings. A highly automatized forge which can be added to a human blacksmith shop. At last, we have a very special one. Sometimes, the first iteration of a 3D model must be revised a little. In this case, it didn't actually look bad, but... … [Read more...] about Fractured Sprint 12 Recap (Dec 13, 2017)