MOP reader Sally Bowls is on a roll with the good questions lately! She lobbed us one this past weekend that seems a good follow-up to a comment thread discussion about the problems inherent in unregulated three-way factional PvP/RvR (and how a game like Camelot Unchained will regulate it). By way of example, she noted that a certain MMO griefer famously argued in favor of strategy that basically made the opponent not want to log in, using tactics like creating timesinks and hassles in a sandbox. “Should the dominant faction on a RvRvR server ‘camp’ the smallest to try to drive them off?” she wondered. “If it’s about fair PvP, then that is anathema. But if you see the game as being about your faction being at war with other factions, then not doing your utmost to win that war is incompetence. Neither is bad design per se, just a conflict in understanding of the goals. And will Camelot Unchained really be RvR, doing everything legal for your … [Read more...] about Massively Overthinking: Three-way RvR and ‘fair’ PvP in modern MMOs
Free nights and weekends energy
If something goes wrong with Frostkeep’s early access launch of Rend, blame me. While I was at the office, I distracted Co-Founders Jeremy Wood and Mat Milizia, caused an update to get rolled back because I was offered the chance to play with cheats, stole someone’s chair, possibly delayed Global Communications Director Michele Cagle’s GamesCon prep, and pointed out to the team that the new bald and clean-shaven character customization options were missing. We’ll also go ahead and take credit for the Ascension system being implemented, getting icons, and Wood finding a major long-term gathering bug the night before because clearly Massively OP is important enough for the devs to come in at 3 a.m. just to prepare for us. All jokes aside, I recently had a studio tour with Rend‘s creators as part of the game’s ramp-up for alpha this week. The team’s working hard and losing sleep, but they’re nailing it. It may not be … [Read more...] about Previewing Rend: Frostkeep studio visit, early access, PvP, factions, and more
This week in MMO crowdfunding, Camelot Unchained is in the home stretch before open beta. Yes, really, open beta. This is happening, people! Clear your 4th of July! As for live Kickstarters, TemTem is up to $320K and counting, far past its original goal with still a week left to go. Most recently, donors unlocked Nintendo Switch play and the replay system. Clubs (guilds) are set to unlock at $400K. And yes, the game is now registered on Steam. The Flower of Knighthood, on the other hand, abandoned its Kickstarter in its final hours, seeing it would not complete. The devs haven’t commented on their next move just yet. Meanwhile, Shroud of the Avatar was hit with layoffs, EVE Online got its revenge on Star Citizen, Chronicles of Elyria posted lore, Albion Online rolled out a small update, and Crowfall admitted it’s delaying soft launch into 2019 but showed off its procedural world generation. Finally, Fractured prepped for Kickstarter – get ready to … [Read more...] about Make My MMO: SOTA sees layoffs, Crowfall sees delay, Star Citizen sees shade, and Camelot Unchained sees beta on the horizon (June 23, 2018)
Tonight is the launch of the Destiny 2 console editions. Technically it is launching on Wednesday but they are starting that clock at Midnight Eastern Time… which means since I am in Central time I might actually get a chance to poke my head in and check out the game at 11 pm tonight. I have not plans to do a late night marathon or anything like that, but today I am mostly wanting to show off the new artwork from Ammosart that I commissioned for my blog header. Since adding “LalaBel” to the header with the launch of Stormblood… I’ve been plotting to add something up there to balance things out. With the launch of Destiny 2 and my new love of the Sentinel Titan… I thought it would be pretty great to add a version of me charging with the void shield. The only problem here is… Ammo was working off a game that wasn’t out yet. I gathered up a bunch of screenshots from the PS4 beta, and … [Read more...] about Guildhalls and Shield Charge
“Isn’t this thing Illegal?” baulked my friend when he learnt that I’m headed for a Hackathon. I had been accepted to my first offline Hackathon since I landed in the United States almost a few months back. This is about HackIllinois 2016, and moreover, it is about how Hackathons are changing the face of the Tech industry, for good. As I received my first acceptance to the prestigious HackIllinois 2016 at The University of Illinois – Urbana-Champaign, I was excited just as anyone who were to attend their first Hackathon, that is completely paid for, every sense. Being one of the biggest Hackathons of the mid-west regions, HackIllinois 2016 kicked off on a fine weekend on 19th February. The event was attended by over 1500 hackers ranging from developers, designers, aspiring entrepreneurs and over 150 companies seeking talent and some amazing things to be built over the span of 3 consecutive days. Hackathons: What they are like exactly? At its core, … [Read more...] about Hackathons: They’re taking over the Tech Industry and why do they even matter!