For many years I have been on a mission to unlock the elusive code that made EverQuest so great. There is no single equation that accurately explains the magic of the EQ experience. The brilliant design of that MMORPG released in 1999 is a combination of many ingredients. In every culinary recipe, greatness or mediocrity is but a few degrees of difference of ingredient quantity and of skill of preparation. The same was true of EQ. Some of the best design ingredients of EQ were the following: traditional RPG experience based level advancement system promotion of player freedom via unstructured gameplay with no imposed narratives or story arcs traditional and diverse RPG class system which emphasized class interdependency and required most classes to group which created a deep social experience well tuned PVE combat via melee and spell abilities that rewarded highly skilled players and encouraged emergent gameplay death penalty mechanic which introduced serious consequences into the … [Read more...] about The Death Penalty Mechanic and Loss Aversion in MMO Design
By hearstDate: Mar 25 2018 Views: AWESOME ResponsesYour Reaction? The co-op cinematic story-driven adventure game - A Way Out is available for PC now. Players will take on the role of Leo and Vincent in A Way Out and must work together through their riveting escape from prison and beyond. A Way Out’s compelling split-screen story follows the relationship between the brash and cocky Leo, and the calm, cool and in-control Vincent. Their distinct personalities changing the way players will be able to interact with their surroundings beyond the prison walls. From high-stakes stealth passages, intense brawls and shootouts, to co-op fishing and mini-games, A Way Out is an emotional cinematic experience filled with action-packed moments that are balanced by fun, unique gameplay to be discovered. A Way Out is a cinematic co-op only game, designed to be experienced in split-screen mode. You'll have the possibility to choose if you want to play couch co-op, or if you want to … [Read more...] about MMOSiteCo-op Story-driven Adventure Game
It’s no surprise that Ready Player One was constantly being referenced at GDC 2018, especially in VR, AR, and MMO panels. It’s not just because of the movie’s release but because the tech involved is seeing a surge of interest. That doesn’t mean we’re on the cusp, in my opinion, but it may be a thing we should start talking about. And talking about it we did. As Bill Roper of Improbable and SpatialOS recently told me, “The next generation of online games isn’t going to behave like current-generation MMOs. […] We don’t know what a billion-person game might look like, but it’s likely to include a wide variety of playstyles, to reflect the diversity of its playerbase.” Even if you’re a cynic and don’t think SpatialOS will play any part of this future, Roper’s very much on the mark: Billion-person gaming isn’t going to be like our current MMOs. Roper moderated a panel on the topic, … [Read more...] about GDC 2018: Ready Player One Now, billion person gaming, and mitigating abuse
Over the last couple of years, we’ve redoubled our efforts on our science-related articles, as you may have noticed from our roundups in 2016 and 2015. Last year, we even hired on a staff writer specifically to cover gaming science, especially as it relates to MMORPGs, and we’ve been collecting all of his work along with our other science posts in their very own category. Read on for a recap of our best science-related MMO articles from 2017, from EVE Online’s real-life hunt for exoplanets and the economics of MMO monetization to how lockboxes use psychology to manipulate us and the math behind the gamblebox phenom. Dr Richard Bartle even announced a new gamer matrix this year. Don’t worry; there won’t be a quiz at the end! Academics weigh in on ‘gaming addiction’ claims - We've previously discussed that according to the Manual of Mental Disorders and the industry standard Diagnostic and Statistical Manual … [Read more...] about A look back at the MMO and gaming science topics of 2017
If you are at all into computer games, particularly PC and mobile phone games, then you have more than likely noticed the recent trend in game design to offer free games and then give the players the chance to purchase premium content that will make your game better than every one elses. Now, many of you must be wondering what it has to do with Blogging psychology, read on and you will understand some great marketing tips from gaming industry here. I have a friend who works in the game industry and makes these kind of games and we often talk about how the games can make money if they are free. I am not one of these people who likes to pay extra once I have bought a game or even got a game for free to make it better. It just seems to me that once you have paid that should be it. And that is apparently the view of most people, there is only a small fraction of people that will pay for this premium contentbut yet the games company still makes a profit. This is a break down of how gamers … [Read more...] about Blogging Psychology & Gaming Psychology : One and The Same?