Love playing video games? Got lots of original ideas? Think you can make a better video game than what’s out there? Want to get a job as a video game designer, artist or programmer? That was me about 12 years ago before I started working in the video game industry. A few years later, disillusioned, I left the industry and started working for myself. Video games are a huge part of our culture and naturally, lots of people want to get involved. Before you take the plunge, think long and hard before you jump into the glamorous cesspool known as the video game industry. And getting a job isn’t a sure thing, it takes talent, passion, hard work and maybe some connections. Once you land a job, then reality hits you like a ton of bricks. Video game job listings are full of ridiculous demands because they are always looking for “rockstars.” Pro Tip: rockstars = slaves who are expected to do almost anything to be a part of the industry. The truth is that most video game … [Read more...] about The Video Game Industry is Broken: Tales of a Retired Game Dev
Game dev tycoon when to make medium games
As we’ve seen detailed over the past few weeks, Neverwinter’s Undermountain expansion is bringing a lot of new things to the table, especially to the MMO’s classes. We’ve had peeks at Cleric and Paladin changes, then Warlocks and Fighters, and now it’s the turn of the Rogue and the Great Weapon Fighter. Rogues, by all accounts, are going to remain their same stab-happy selves as one would expect, with the biggest change being to the class’ paragon paths. The devs are seeking to make each path distinct, with the Assassin path focusing more on leaping from the shadows and adding poisons, and the Whisperknife using misdirection and a new At-Will Shuriken Toss power for a bit of ranged damage. The biggest changes are to the Great Weapon Fighter, which is being renamed to Barbarian. As detailed before, tanks are getting lots of adjustment in regards to healing and threat, along with tweaks to blocking biting in to stamina; for the Sentinel tank path, this … [Read more...] about Neverwinter: Undermountain looks to make Great Weapon Fighters beefier and Rogues stabbier
Hi all. For those of you, early backers, how has the progress and pacing of the game dev has been so far in your opinion? I am trying to find a great reason to support this project and it seems that starting with the community may be a good idea. Thank you. … [Read more...] about Hi all. For those of you, early backers, how has the progress and pacing of the game dev has been so far in your opinion?
Play Star Trek Online for freeThe Foundry in Star Trek Online allows you to make almost any sort of mission you can conceive of, but most of those missions have a pretty specific set of assumptions. After all, the players writing these tales are probably going to assume that the players are taking the role of a standard Starfleet captain rather than assuming that the mission will be experienced by a Jem’Hadar warrior. But why not flip that on its ear? And why not do so when being bribed by the promise of a free tier 6 ship? Yes, the developers are teaming up with the Foundry Roundtable podcast, and for this month’s competition players are being tasked with making a mission based around either a Cardassian captain or a Jem’Hadar captain. The winner gets a free pick of several tier 6 ships, so there’s plenty of motivation to think about what it would be like to make an adventure just for these two races. And if you already play one of them, hey, there’s some … [Read more...] about Star Trek Online encourages players to make Foundry missions for a free Tier 6 ship
Combat is supposed to be fun in AdventureQuest 3D. Is it currently not fun? That’s not important; what’s important is that it could be more fun, so the developers are hard at work to make it so. That means that you should be able to play the class you want in the way that you want, and that includes things that might be silly but are fun. Dual-wielding axes in battle? That’s fun. That should be doable. And so Rogues are currently dual-wielding anything because dual-wielding stuff is fun. On the more technical side, the development team is hard at work to fix nagging issues like a lack of animation impact from attacks and the process in which your character dies. Yes, even dying could be made more fun. It also includes things like warriors being able to cleave things relentlessly in close combat, which allows them to take on many foes at once. Check out the full rundown of the impending changes on the official site, and check out MJ’s last stream if you want to … [Read more...] about AdventureQuest 3D is revamping combat to make it more fun, even when you die