A long time ago, I published a “Lotro vs. WoW vs. Rift” piece and I figured it’s time to revisit this topic, but with the games I’m currently playing: Rift (things have changed, so it deserves an update), Guild Wars 2 and Trove. Before you want to smack me: Yes, I am well aware that those three games are very different from each other and they all have something special that the others can’t offer. So of course, I will not tell you which game is superior. Also, please keep in mind that Trove is still in open beta and gets new stuff added fairly regularly, Rift is already several years old with two expansions and Guild Wars 2, while not exactly a baby on the market anymore, will receive its first expansion this year. I’m writing this to show you which game offers what in which gameplay area, so that you can make a choice of which game to play if you want to give one of them a try. I personally play all three of these games regularly and I play them … [Read more...] about Guild Wars 2 vs. Rift vs. Trove: Part 1 (Basic information)
Guild wars 2 sales
Just in case it’s inexplicably less clear than a Waterford bed-pan I should commence by explaining that I was going to title this post “It is your Destiny!”, but then thought that using an obscure line from a scarcely-known franchise might be terribly confusing, and instead left it to the reader to reverse-engineer that opening based on a shoe shop. It is, of course, well established that the funniest jokes are those lifted from other sources with random words changed then explained at length, so: you’re welcome. I missed out on the original Destiny, not having a console, mostly seeing references to it in comparison to The Division, which I enjoyed for a fair while before it bogged down in endgame grind. I had a quick go at the open beta of Destiny 2, to check my now slightly aged system could cope with it, and it all seemed rather fun so I jumped in at launch and have been playing pretty steadily for the last couple of months. At its core, the first-person … [Read more...] about Oh sir, I’ve confused you. It’s not my Destiny, it’s everybody’s Destiny! As much my Destiny as your Destiny, or, dare I say it, and I think I dare, Graham Gooch’s Destiny.
With 2017 drawing to a close and 2018 rushing up to meet us, the Massively OP team has regrouped for another round of bold and goofy predictions for the year ahead. We’re feeling pretty good after our fairly successful predictions from last year! What’s in store for the MMO genre next year? Here’s what we think. Andrew Ross (@dengarsw): OK, this year, for sure, Star Citizen will finally come out, but again, it can’t live up to the hype. It may be serviceable at best. Chronicles of Elyria may get its MUD online, but I can’t imagine much more than more demos of the MMO proper. Daybreak will retire Planetside 2 because it exists but isn’t making bank. H1Z1 (both versions) won’t make any major comebacks as the survival genre’s time is passing. Yes, the arena play style for PlayerUnknown’s Battleground is up, but Daybreak’s baby’s probably too old already and losing its following. Warner Bros (which sadly owns Turbine) … [Read more...] about Massively Overthinking: Our MMO predictions for 2018
Over the last couple of years, we’ve redoubled our efforts on our science-related articles, as you may have noticed from our roundups in 2016 and 2015. Last year, we even hired on a staff writer specifically to cover gaming science, especially as it relates to MMORPGs, and we’ve been collecting all of his work along with our other science posts in their very own category. Read on for a recap of our best science-related MMO articles from 2017, from EVE Online’s real-life hunt for exoplanets and the economics of MMO monetization to how lockboxes use psychology to manipulate us and the math behind the gamblebox phenom. Dr Richard Bartle even announced a new gamer matrix this year. Don’t worry; there won’t be a quiz at the end! Academics weigh in on ‘gaming addiction’ claims - We've previously discussed that according to the Manual of Mental Disorders and the industry standard Diagnostic and Statistical Manual … [Read more...] about A look back at the MMO and gaming science topics of 2017
Not too long ago, there was all but one way that you would pay for an MMO, and that was as a monthly subscription. Oh, it used to be an hourly sub back in the wild early days of the genre, when keyboard cowboys thought nothing about racking up $481 a month playing a game on a 400-baud modem, but in the late ’90s, the monthly sub model established itself as the baseline, and most all MMORPGs fell into line behind it. Though a rare few western games dabbled in a free-to-play model along the way, it was Turbine’s decision to embrace it with Dungeons and Dragons Online in 2009 that brought it to the mainstream in the west. Since then, studios have been experimenting with business models left and right, trying to come up with the most attractive method of emptying your wallets into their coffers. Sometimes business models can get incredibly confusing, especially when games will use the same terminology in different ways. Today we’re going to walk through all of … [Read more...] about Massively OP’s guide to MMO business models