Yesterday, Daybreak and NantGMobile announced that Jace Hall is no longer consulting on the PC version of H1Z1 known as Z1 Battle Royale, having “reverted back to a player.” Hall was brought on in August of last year as the project lead with the support of the PC community in an attempt to rescue that version of the game and restore some old-school functionality for the title, even as the PS4 version (which got to keep the H1Z1 name in the divorce) surged in popularity and forked off in a different direction. Under Hall’s tenure, we saw the zombie survival side of the game, Just Survive, fail to survive, as well as the apparent collapse of the H1Z1 esports league (which was loaded with financial drama over which Hall presided). “Todays new @Z1BattleRoyale update to S3 means I now return to ‘player-only’ status,” Hall tweeted. “Im no longer admin or involved in dev. It’s been an honor to help where I could & S3 is hopefully now a … [Read more...] about H1Z1’s PC version, Z1 Battle Royale, sees another leadership reshuffle as Jace Hall steps down
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Guild Wars 2 is one of the better MMORPGs out on the market today. With a favorable free to play model that only makes you purchase expansions, players can play the entire base game up until level 80. That’s a lot of content to try the game before you buy it to unlock those pesky F2P restrictions, which itself isn’t all too bad considering alternatives. Therefore, if you’ve chosen to jump into Guild Wars 2, here’s a quick start new player guide for you. 5. Don’t Expect Traditional MMORPG Quests One of the biggest changes players will feel when coming from other MMOs is the questing and PvE experience. As a new player coming out of your starter zone, you’ll obviously want to quest for XP. The thing is, Guild Wars 2 doesn’t offer the traditional questing experience. There isn’t a reliance to go speak to NPCs to ‘pick up’ quests, then return for rewards. In Tyria, there will be Tasks, or Gold Hearts found throughout every map. … [Read more...] about Top 5 Guild Wars 2 New Player Tips 2019 – How To Be Effective In Guild Wars 2
Last week, there was a thread on the MMORPG subreddit that struck a chord with me. Author SaintNutella rattles off a list of some of the larger MMOs in our genre and their very best points… and then the one thing that renders the others moot. For example, Elder Scrolls Online? “Great story, huge world, good quality” – but clunky combat. Black Desert and Blade and Soul? That pesky RNG gets in the way of awesome combat. Guild Wars 2? It’s cheap and it’s got awesome combat, but a lot of content is abandoned and the dev communication is, as the author puts it, “questionable.” I bet “FFA PvP” accounts for a lot of rationale behind not hopping into many titles nowadays too. I know sometimes when you’re grumpy with a genre you can start looking for reasons to skip a game. But other times, you’re willing to put up with some specific dopey element because something else in the game sets your heart on fire. Somewhere in … [Read more...] about The Daily Grind: Which MMO is soooo close to being perfect but just misses the mark?
With its second closed beta run and done, MapleStory 2 is turning its sights to something bigger. Something grander. Something… launch-ier. Nexon said that it’s going to announce the launch date for this 3-D sequel to the hit MapleStory on August 21st. “Not only will we reveal the official release date, but our team will also discuss the future content schedule of the game,” the developer said. In the meantime, players can start reserving their names and even create their first character so that they can hit the ground running when MapleStory 2 launches. You’ll need to buy a founder’s pack to access this perk, however. It’s probably a good thing that Nexon has made these packs available for purchase again! Oh, and MapleStory 2 will be at Pax West: Source: MapleStory 2, #2, #3. Thanks Kinya!SHARE THIS ARTICLE … [Read more...] about MapleStory 2 is getting really close to launch, you guys
Last winter, City State Entertainment announced it’d received a big cash investment and put a date on Camelot Unchained’s beta one: July 4th, 2018. At the time, the beta was already three years late, as the studio struggled to find programmers, completely refactored large chunks of its ability system, and ultimately opened up a second studio in Seattle, and I think it’s fair to say that patience has thinned out along the way. But as we’ve been reporting for the last few weeks, while the team was originally on schedule, GDPR compliance requirements created a huge setback for the beta as key employees worked on dealing with bureaucracy instead of fixing mission-critical bugs. Consequently, as CSE’s Mark Jacobs notes in yesterday’s stream, whether or not the beta actually launches Wednesday is still “too close to call.” Jacobs tells fans that the studio is down to a list of 40 bugs it’s still crunching on – yes, they’re … [Read more...] about Camelot Unchained’s 4th of July beta launch prospects are still ‘too close to call’