Massively OP’s Justin Olivetti has a provocative article on his personal gaming blog, Bio Break, this week on MMORPG housing. “I once again wonder why open world housing is this holy grail that some players and developers seem hellbent on chasing,” he writes. “It’s an ideal, a beautiful mirage couched in the notion of players inhabiting the very world they play, allowing them to stroll through neighborhoods of fellow adventurer’s homes and basking in the connectivity of it all. Yet it’s a failed experiment, one that is proven time and again to have far more drawbacks than benefits.” After listing off his complaints with the mechanic, he ultimately concludes that “we simply don’t need fixed open world housing, even in sandboxes.” But being Justin, he also asked for feedback on why the joys are worth the drawbacks – and how to fix the system so it works instead of running off the rails. That’s just what … [Read more...] about Massively Overthinking: Is open-world housing really a ‘failed’ MMORPG experiment?
House smells like sewage
The first parts of this series were posted a long time ago, but I recently stumbled over one of them again and figured I should add Wildstar to this list. If you are wondering what games have been covered here before: Lord of the Rings Online, Aion, Rift and Everquest 2. For Aion, I got help from thevalliants and the post for Everquest 2 was written by Rakuno, as I did not play nearly enough to even start writing about the housing system in Everquest 2. If I had to rate the housing, I would put Wildstar slightly below Rift with Rift being my number 1. I cannot properly rate Everquest 2, as I never played it enough to properly judge that system well enough. I think seeing how old the game is, though, and how I didn’t like being restricted in access to the auction house etc. without paying a monthly fee, I would still rate it lower than Rift and Wildstar, simply because I think getting items for my housing project (or the money to buy said items) is easier in … [Read more...] about Housing in MMOs: Wildstar
I felt that there could not be a blog post series about housing (with Lord of the Rings Online, Aion and Rift) without Everquest 2. Even though I have never really gotten into the game, the reason I tried it out in the first place was the housing. So, I’m very honored that Rakuno offered to write a guest post about this game’s housing as he’s been playing it for a very long time. Also, have a good look at the gallery at the end of this posting. 132 screenshots showing off the housing in Everquest 2! If you like what you see here, please also be sure to check out his blog! *** Whenever the discussion of housing comes up in an existing MMO or one in development, Everquest 2’s housing system is often mentioned. There are good reasons for that, as housing in Everquest 2 is certainly one of the most feature rich of the current available MMOs. It is one of the features of the game that has been around since its launch in 2004 and has been improving ever since. … [Read more...] about Housing in MMOs: Everquest 2
In most MMOs, when you hear the word “necromancy,” you instantly think of the Coolest Class Ever. One that calls forth zombies, binds skeletons together, and makes you very glad that there is no smell factor in video games. But when it comes to Crowfall, necromancy is not a class — it’s a craft. As of Update 5.5, the necromancy crafting profession is “fully playable end-to-end, with all the bells and whistles.” Seems a little strange to be giving dead things whistles, but that’s the genius of ArtCraft for you. Anyway, now that the crafting profession is complete, the developers have laid out the new and improved necromancy system in a blog post. Necromancy allows players to create stronger and more customized “spirit vessels” (i.e. temporary classes residing in bodies) that can be used by them or others. Necromancy-crafted vessels have higher base attributes, get more attributes as they level, and enjoy other perks. “Finishing … [Read more...] about Crowfall’s necromancy system would like to place dibs on your body
The British Board of Blog Classification (Game Plot Revelation Committee) has classified this post as Spoiler Free for the single player story of ‘Mass Effect 3’. Please refrain from any revelations in the comments, especially about that bit where that thing happens. I mean I was all totally like “NO WAY!”, and the game was all totally like “WAY!”, and then when the thing turned out not to be that thing but the other thing? Definitely don’t tell anyone about that. Though I was a bit disappointed when it all turned out to be a dream. Like much of the rest of the galaxy I’ve been desperately fighting off the Reapers in Mass Effect 3, but I haven’t got terribly far in the story yet, so there really won’t be any spoilers. If you’d manage to insulate yourself from ME3 information so completely that “fighting off the Reapers” is a surprise, I apologise for ruining the first 17 seconds of the introduction. One … [Read more...] about I like to play blackjack. I’m not addicted to gambling, I’m addicted to sitting in a semi-circle.