Massively OP’s Justin Olivetti has a provocative article on his personal gaming blog, Bio Break, this week on MMORPG housing. “I once again wonder why open world housing is this holy grail that some players and developers seem hellbent on chasing,” he writes. “It’s an ideal, a beautiful mirage couched in the notion of players inhabiting the very world they play, allowing them to stroll through neighborhoods of fellow adventurer’s homes and basking in the connectivity of it all. Yet it’s a failed experiment, one that is proven time and again to have far more drawbacks than benefits.” After listing off his complaints with the mechanic, he ultimately concludes that “we simply don’t need fixed open world housing, even in sandboxes.” But being Justin, he also asked for feedback on why the joys are worth the drawbacks – and how to fix the system so it works instead of running off the rails. That’s just what … [Read more...] about Massively Overthinking: Is open-world housing really a ‘failed’ MMORPG experiment?
House smells like sewage
Play Final Fantasy XIVPatch 4.1 arrived in Final Fantasy XIV, and the Shirogane housing rush came and went exactly how everyone familiar with the game had been expecting for months on end. The plots available sold out in a matter of minutes, the people who were lucky enough to get in ahead of the queues were the ones who got new houses, and everyone else was left to rant and rave. Frankly, it all worked great, technically speaking; there were no sudden disconnections, no horrid lag spikes, no zone crashes, nothing. Everything worked exactly as it was supposed to and nothing broke, which means that by definition, nothing went wrong. Well, unless you count shining a harsh light on the game’s horribly misguided housing design as “something going wrong.” A lot of discussions about this seem to be missing the point. It’s not that what happened with Shirogane housing was a disaster; it was a model of efficiency and the game working as intended. Calling it a disaster … [Read more...] about Wisdom of Nym: Final Fantasy XIV has a serious housing problem for basically no reason
I noticed a number of folks writing about inventory management and woes with inventory systems this week for Blaugust, so I decided to chime in with an experience I recently had when moving my character to a new server in FFXIV. This character owned a FC room and a small house, which both were full of seasonal items and furniture. In order to leave the server, all such rooms and housing have to be relinquished. Before you can do that, you have to take every single piece of furniture out of both the house and the housing storage. There is no intermediate storage to use for this. This put my main character in a state of total disarray. While I’ve cleared out a bunch of inventory slots thanks to the Glamour Commode, my retainers and bags were not ready to take on over a hundred new items all in one blow. Here’s a bit what my housing inventory looks like now that I’ve moved into a new place. Keep in mind, I also have an apartment where I offloaded a bunch of stuff … [Read more...] about FFXIV: Inventory Woes (House Moving Edition) #Blaugust2018
Play Final Fantasy XIVWhen we talk about issues with Final Fantasy XIV’s housing system, the first issue that’s going to be brought up – invariably – is the fact that there are too many people and not enough houses. Seriously, that’s going to come up in seconds, and it’s going to suck the air out of any further discussion. This is kind of a problem, because while this is true, it’s also not the limit of the actual issues the game’s housing system has. It literally ends every discussion before it starts. This is a problem. Because yes, without a doubt, the dearth of space and the number of people who want houses is a serious issue for the game’s housing system. But there are other issues even once you actually get into the house, and at some point it would be nice to see these things actually addressed amidst the need to address the availability problem. Even once you get the house, it’s not all sunshine and rainbows. … [Read more...] about Wisdom of Nym: Examining Final Fantasy XIV’s housing issues (other than availability)
The first parts of this series were posted a long time ago, but I recently stumbled over one of them again and figured I should add Wildstar to this list. If you are wondering what games have been covered here before: Lord of the Rings Online, Aion, Rift and Everquest 2. For Aion, I got help from thevalliants and the post for Everquest 2 was written by Rakuno, as I did not play nearly enough to even start writing about the housing system in Everquest 2. If I had to rate the housing, I would put Wildstar slightly below Rift with Rift being my number 1. I cannot properly rate Everquest 2, as I never played it enough to properly judge that system well enough. I think seeing how old the game is, though, and how I didn’t like being restricted in access to the auction house etc. without paying a monthly fee, I would still rate it lower than Rift and Wildstar, simply because I think getting items for my housing project (or the money to buy said items) is easier in … [Read more...] about Housing in MMOs: Wildstar