How to deal with this, server outages, and perceived favoritism varies. Carlson felt that, at the least, you need to have some kind of compensation ready for those who are affected. Other CMs suggested to reward the player base as a whole, and I feel like I have to agree. As I’m getting into some mobile communities, being rewarded with, say, a longer event for everyone when I was affected isn’t half bad. In fact, I wonder if I feel less animosity towards my iProduct gamers because I get so many bonuses when their systems hiccup or fail, and that’s the point of all this: bringing different gamers together. … [Read more...] about GDC 2018: Bridging and embedding cross-platform online communities
How do abilities work in splatoon 2
Maybe Super Smash Bros Ultimate really is just a huge balance patch. Maybe Nintendo won’t bring back its custom fighters system. Maybe fun stuff like amiibo fighters and eight-player brawls will remain locked into local-multiplayer only. I have so many questions I want to ask, but sadly didn’t get answered from my demo. What I did get, though, were some really fun fights. Even when one of the booth guides utterly humiliated me when I tried to use a more technical character, I had a lot of fun. With any luck though, Nintendo will throw in a big dose of online support as the industry finally notices that the sleeping giant has at least been stirred. … [Read more...] about E3 2018: Hands-on with Super Smash Bros Ultimate
Switching things up Now, the question is, how would the game translate to the Nintendo Switch? Unlike a mobile device, the Switch doesn’t have built-in internet. It’d need to get the connection from elsewhere, kind of like a tablet. I’ve used my phone for online play in the past for the Wii U, but it was dicey. That was in Japan. For the Switch, I’d played ARMS at a convention with some success, but it was nothing I’d repeat if I could help it. There could be a lot of factors in play. Nintendo will be charging for online play soon, and Jung seemed to have faith in their network, but other developers I talked to were still on the fence. … [Read more...] about E3 2018: Hands-on with the superb (and hopefully Switch-bound) Black Desert Mobile
Brianna Royce (@nbrianna, blog): Ug, why did I ask everyone so many questions? Now I gotta answer them, and it’s harder than I thought. Let me do Riot first. I have zero emotional investment in League of Legends whatsoever, and I’ve never thought much of the character design, so I’m totally neutral on it from that standpoint. It would be a huge coup for a company as huge as Riot to invest heavily into virtual worlds, but Riot specifically has a lot of baggage that, frankly, would serve it (and us) poorly in the MMORPG space. I wouldn’t be surprised at all if it’s working on something MMO adjacent like an OARPG, certainly, but whether I’d play it would depend on the specifics. I’d be more likely to play a Diablo clone from Riot than, say, an Overwatch or PUBG clone in the LoL universe, and I’d be incredibly nervous about a WoW clone. … [Read more...] about Massively Overthinking: Would you want to play a League of Legends or Diablo MMORPG?
What can actually be done? I think we’re going through a period of some growing pains with regards to budgets and what can reasonably done; it’s very possible that the current model of “very big budget for a blockbuster game” isn’t actually going to be sustainable for much longer. But I don’t think that just asking for more money is going to fix the problem, especially when so many other games are competing for attention and eyes. One of the things that I’ve said repeatedly is that subscription MMOs have a problem of needing a base to sustain them when their competition is everything else in the world; asking for $15/month can feel like a lot when I can get 90% of the same experience over here for $0/month. … [Read more...] about Massively Overthinking: Are modern games too cheap?