How much do you think about the auction house deposit fees in World of Warcraft? Probably not very much, considering that they’re meant to be largely incidental. They’re based on the price of a vendored item and are refunded for successful auctions, so you probably won’t notice them all that often. But the designers at Blizzard intend to make some changes to help discourage players doing things like making pages and pages of one-item stacks for auction. The proposed change will add an additional 20% deposit based on the size of the stack, which means that, say, auctioning 200 individual Tidespray Linen will require a much larger deposit than a single stack of 200. There’s some debate about how much impact this will have on players with successful auctions, a discussion you can involve yourself in now if you want. But… maybe you should just auction in bulk to be on the safe side. Source: Official ForumsSHARE THIS ARTICLE … [Read more...] about World of Warcraft makes plans for adjusting auction house deposit prices
How much contents insurance for 3 bed house
MMOs are big. Really big. You wouldn’t believe just how mind-bogglingly big they really are. Although you probably would, since you’re here reading about them. And the sheer facet of scale means that it can be really difficult to establish a point when you’ve seen enough to have a good sense of the game. Obviously, five minutes logged into an official World of Warcraft server won’t give you any idea about the game as a whole; pretty much anyone could agree on that. And at the other extreme, it’s unlikely anyone would expect you to play every piece of content in Star Wars: The Old Republic before you can decide on whether or not the game delivers on what you’re looking for. Realistically, every game offers you a different amount of things in different combinations and in such arrangements that every game will require different amounts of time to evaluate. You could argue that a few matches in World of Tanks tell the whole story about the game’s … [Read more...] about The Daily Grind: How much of an MMO do you have to play before you feel you’ve got a handle on it?
You don’t want to know how much time I’ve spent carefully decorating my characters’ living spaces in Final Fantasy XIV. Or maybe you do; it is kind of on-brand. And the reality is that it’s about as much time proportionally as I’ve spent decorating strongholds in Star Wars: The Old Republic or assembling outfits in World of Warcraft or carefully choosing which sort of nacelle looks better on my ship in Star Trek Online. Let’s just round up and say that it’s a lot of time. Keep in mind, many of these things aren’t just time spent arranging things. Decorating a house in FFXIV means time spent deciding on furnishings, figuring out where to get them, usually gathering a lot of items to craft and crafting tons of furniture, then placing all of it. A new outfit in WoW means having most of the look, but having to go run one dungeon or another a few times for the last necessary drop, then color-coordinating the bits that look almost right but not … [Read more...] about The Daily Grind: How much time do you spend on aesthetics in MMOs?
There are two basic reactions I’ve seen to people who fear that their favorite MMO is going to shut down. Not people who know, people who fear it. People who see the writing that seems to be upon the wall, but with no official word. Some people fall into hardcore evangelist mode, pushing the game to everyone and trying to play as much of it as possible while the game is still alive. Others basically write the game off ahead of time and warn friends not already playing to not start, because it’s going to die in five months. I’ve seen it happen with games from Final Fantasy XIV to WildStar, and the only game that I’ve played intensely that seems to have avoided this is City of Heroes (which actually did shut down, but absolutely no players saw it coming until it was happening). And I think it’s interesting in that situation whether you tend to do your best to push the game’s number’s up or just try to accept the death preemptively. So what about … [Read more...] about The Daily Grind: How much does fear of an MMO shutdown affect your playtime?
A blog post on The Psychology of Video Games blog a few weeks ago seems relevant to our interests: It explores the “pleasure paradox,” which basically suggests that humans crave certainty, but once we get it, we’re bored. Experiments showed that subjects “said they would prefer to be less uncertain, but the results show that their happiness would have been diminished” if they actually were. We like a good mystery! Consequently, author Jamie Madigan argues, games should take advantage of this human quirk – say, by rewarding us based on some hidden modifier but not telling us what we did to earn it. In a weird way, that’s something ancient MMORPGs did by accident: Information was so obfuscated that playing was as much trial and error as anything, and game mechanics were an unintentional mystery. And something like, oh, websites publishing every single mage spell combo in Asheron’s Call? It killed the magic. So does every elitist in … [Read more...] about The Daily Grind: How much MMO game info should be hidden from the players?