Earlier this week, GIbiz put out a piece on the Shanghai Dragons, the Overwatch League e-sports team representing China. In a letter to fans, the team appears to have inadvertently revealed that it’s grotesquely overworked; in bragging that the team has the “most intensive training scheme among all the teams,” the team manager admitted that the group trains 12 hours a day, six days a week. That’s 72 hours a week. As GIbiz points out, not only does this “seem to fly in the face of Blizzard’s goals for a sustainable league that supports its players,” it also doesn’t seem to actually be working, as the Dragons haven’t won a single game in 32 matchups. It’s almost as if hustle/crunch culture exhausts and drains people rather than beefs them up! Most of us are never going to be, or even aspire to be, professional e-sports gamers to the degree that someone will pay us thousands of dollars per year to train and play. But I bet most … [Read more...] about Leaderboard: How much time should you put in to become a great player in the typical MMO?
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There are two basic reactions I’ve seen to people who fear that their favorite MMO is going to shut down. Not people who know, people who fear it. People who see the writing that seems to be upon the wall, but with no official word. Some people fall into hardcore evangelist mode, pushing the game to everyone and trying to play as much of it as possible while the game is still alive. Others basically write the game off ahead of time and warn friends not already playing to not start, because it’s going to die in five months. I’ve seen it happen with games from Final Fantasy XIV to WildStar, and the only game that I’ve played intensely that seems to have avoided this is City of Heroes (which actually did shut down, but absolutely no players saw it coming until it was happening). And I think it’s interesting in that situation whether you tend to do your best to push the game’s number’s up or just try to accept the death preemptively. So what about … [Read more...] about The Daily Grind: How much does fear of an MMO shutdown affect your playtime?
A blog post on The Psychology of Video Games blog a few weeks ago seems relevant to our interests: It explores the “pleasure paradox,” which basically suggests that humans crave certainty, but once we get it, we’re bored. Experiments showed that subjects “said they would prefer to be less uncertain, but the results show that their happiness would have been diminished” if they actually were. We like a good mystery! Consequently, author Jamie Madigan argues, games should take advantage of this human quirk – say, by rewarding us based on some hidden modifier but not telling us what we did to earn it. In a weird way, that’s something ancient MMORPGs did by accident: Information was so obfuscated that playing was as much trial and error as anything, and game mechanics were an unintentional mystery. And something like, oh, websites publishing every single mage spell combo in Asheron’s Call? It killed the magic. So does every elitist in … [Read more...] about The Daily Grind: How much MMO game info should be hidden from the players?
Several conversations I saw after our report on the new RMT mounts in Guild Wars 2 got me thinking about how the MMO community uses the word whale. I had used the word to refer to the kind of person who buys a ton of RNG-based lockboxes to get every last one of the shiny bits and bobs within, but the reality is that anyone who pays a respectable flat fee for a purely cosmetic upgrade has also been hooked on some sort of fishing rod or other, even if it’s not a harpoon. So let’s consider the numbers behind the terminology in this week’s Massively Overthinking. How much money spent makes you an MMO whale? Does it apply only to cosmetics or lockboxes? When does the “whale” term kick in for people who buy early access, collector editions, or 10 expansion boxes over the course of an MMO’s life? Are most gamers more properly dolphins or something in 2018? Andrew Ross (@dengarsw): There’s no hard number for me. In fact, for me, I … [Read more...] about Massively Overthinking: How much money spent makes you an MMO whale?
Everyone knows that hosting your blog can become a costly affair, and the question of cost arises in every new blogger’s mind. How much is it going to cost to create a self-hosted WordPress blog? There is no upper limit when it comes to blog investment, and in this guide, I will share the minimum amount you need to spend to create a professional blog which you can proudly share with the world. With WordPress, you can start a blog with very little money. The WordPress software is free. You can download it from the WordPress.org page. Still, there are some other necessary elements that you will have to pay for (such as a domain name and a hosting space). These extra costs will depend on your specific requirements. You may also choose to invest in customization, SEO, or other factors along the way. These things may also cost money. If your intent is simply to start a blog on WordPress, you can start with a minimal … [Read more...] about How Much Does it Cost to Start a Self-Hosted WordPress Blog?