My husband is a dedicated Overwatch player, and lately he’s been watching videos about improving his skill that frankly seem to have just as much relevance to MMOs in general. For example, one series of videos that he’s been into covers the differences in play by people at different skill and competitive tier levels. And a lot of the difference boils down to nothing more than simple trust. At lower tiers, observers note, nobody trusts anybody else to get his own job done, so you have a roving pack of people all one setback away from becoming lone wolves. It’s not exactly that nobody ever works together; in fact, even these pick-up teams will at least attempt teamwork a little bit because they know it’s what the pros do. But as soon as the first plan falls apart, so does the trust. Nobody tries again. It’s every man for himself. By comparison, higher-end players tend to maintain trust much longer, and so teamwork strategies that would never withstand … [Read more...] about The Daily Grind: How much does trust for other players matter in MMORPGs?
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Last week, a newly minted Ship of Heroes fan posted a comment on the game’s official forums saying he’d studied in-development MMOs and settled on backing Ship of Heroes specifically because of its “open and honest communication” – and also because a rival MMO, in his estimation, had suffered serious delays and lapses in said communication that “cost [it] some trust from [its] community.” (For his efforts, he got a lengthy written update from the lead developer and CEO, which we covered here.) I wanted to bring it up because I’ve seen similar narratives forming around indie MMORPGs, especially Kickstarter MMOs. Most of them suffer delays, some multiple years of delays. “Open and honest communication” definitely buys them a ton of sympathy through those delays. But even then it seems as if there’s a tipping point, when it doesn’t matter how much the devs and CMs are running themselves ragged to communicate: People … [Read more...] about The Daily Grind: How bad are delays for MMOs, and how much does communication help?
If you didn’t know, Bethesda recently invited an exclusive list of media and content creators to West Virginia’s Greenbrier Resort, a location that is also featured in the virtual world of Fallout 76, for a special event to showcase the gameplay of their upcoming “survival light” multiplayer Fallout game. Guests were flown in and given a variety of exclusive shwag, including ‘Vault-Tec’ hotel toiletries. More importantly, they were given a chance to play and record three hours each of footage from inside the game. Each member was given an Xbox 1 console to play on, as well as a hard drive full of the 4K footage that they recorded. The footage was under an embargo until 10am EST on October 8th. About 2 seconds after that the internet was flooded with something people have been begging for since E3: gameplay footage. Simply typing “Fallout 76” in Google right now will get you more info than you’ll know what to do with. Lucky for you, … [Read more...] about All I Need to Know About Fallout 76 I Learned From The Greenbrier Resort
Earlier this week, GIbiz put out a piece on the Shanghai Dragons, the Overwatch League e-sports team representing China. In a letter to fans, the team appears to have inadvertently revealed that it’s grotesquely overworked; in bragging that the team has the “most intensive training scheme among all the teams,” the team manager admitted that the group trains 12 hours a day, six days a week. That’s 72 hours a week. As GIbiz points out, not only does this “seem to fly in the face of Blizzard’s goals for a sustainable league that supports its players,” it also doesn’t seem to actually be working, as the Dragons haven’t won a single game in 32 matchups. It’s almost as if hustle/crunch culture exhausts and drains people rather than beefs them up! Most of us are never going to be, or even aspire to be, professional e-sports gamers to the degree that someone will pay us thousands of dollars per year to train and play. But I bet most … [Read more...] about Leaderboard: How much time should you put in to become a great player in the typical MMO?
Is it really possible to make $100,000 a year from Google AdSense (or by selling ads on your website/blog)? If so, then the real question is how much traffic do you really need to make big bucks with Google AdSense? While it’s true that we can’t predict the Google AdSense income exactly, we can optimize the ads in different ways so as to make the most out of it. Also, you must make sure that your website category is advertising friendly because your AdSense income depends a lot upon the category of your website. You can use Google AdWords Keyword Planner tool to find out the competition in your industry. If there is enough competition (i.e. if the suggested bid by AdWords for keywords in your niche is high) then we can assume that Google will fill your ad spaces with high paying ads (see how AdSense works). For example, if you Google search “loans” then you’ll see a lot of ads so it means that if you have a blog related to personal finance then there will … [Read more...] about How Much Traffic Do You Need To Make $100,000 With AdSense