I don’t mind telling you that I’m looking forward to Blue Mage in Final Fantasy XIV. I’ve said before that it’s almost a new form of open-world content as much as it’s a new job (which isn’t exactly unheard of; Fisher does the same thing), and it opens the door for lots of other jobs in the franchise’s history. There are some jobs that just don’t fit into the game’s main structure, and limited jobs are a great system to give those jobs a place in the game along with some new open-world content. And the best part is that Blue Mage is hardly the last one on that list now that the list has been started. Two more were suggested as the idea was first put forth, but there are other long-running jobs that provide similar opportunities for new sorts of gameplay. So let’s look at some potential limited jobs, how they could offer new forms of gameplay in the open world, and what would be fun about them in the first place. … [Read more...] about Wisdom of Nym: Other potential limited jobs for Final Fantasy XIV
Input youth job guides
Throughout their time in Monster Hunter World, players will have to make a lot of decisions, but none of them are as important — or as difficult — as deciding which of the game’s 14 weapons to take up. With so many options to choose from, it can be a daunting task to figure out which weapon best fits your playstyle, and even after you’ve made up your mind, there’s still the matter of figuring out how to master your weapon’s mechanics and moveset, as well as deciding on which skills to incorporate into your build. In the hopes of making the process a bit easier for both greenhorn and veteran hunters alike, I’ve compiled some brief (and some not-so-brief) rundowns of each weapon and its playstyle, core mechanics, useful moves and combos, and recommended skills. These are by no means comprehensive guides, but I hope that they’ll serve to give players interested in picking up a new weapon a good idea of how they play and which skills … [Read more...] about The Hunter’s Arsenal: Massively OP’s guide to the weapons of Monster Hunter World
I noticed two strange things in the comments section of our lengthy Exploring the Video Game Debate series: People were angry at research that supported what they were trying to argue but hadn’t read well enough to see it, and people discredited the research because their personal social circles had vastly differently experiences (but also, often, didn’t read the research). And you know what? That’s normal. While game research isn’t nearly as important as biology, a recent BBC article reminded me the internet has made it quite easy for people to plug into communities that reflect and validate their common opinion, sharing and replicating (mis)information again and again. While most of the core MOP community is between 25-44 and revolves around a shared fandom, it’s still possible to be affected by poor-quality input, as seen with Microsoft’s recent teen AI, Tay, and her venture into Twitter. However, using some semi-recent … [Read more...] about Massively OP’s guide to understanding video game research
Last week, a developer from Parisian developer Dreamz Studio posted about how early access was the best thing that happened to his game, specifically because the early access playerbase acted a sort of extra pair of hands for developing the game. “I believe that there’s no need to be a former Chef to make innovating pretty little tasty meals,” he writes. “Indeed, you just have to know the basics and then let you guide by the taste of your customers, right?” The studio basically retooled everything from the main character and the world to visuals and level customization based on eight months of feedback, even adding multiplayer because people begged for it. This is basically how early access is supposed to work, right? This was the whole point of letting people buy their way in early, either with early access or Kickstarter or preorder packages, and then help test and guide the game as superfans. We’ve just seen it go wrong over and over, either … [Read more...] about Leaderboard: How much input do you expect to have into a developing game you’ve paid for?
Lineage 2 Macro Guide pt. 1 – The Basics If you are a new player to Lineage 2 the skill bar and character control might seem little outdated and odd, fortunately enough with “Helios” expansion, players have been introduced with the ability to create various macros that greatly enhance their abilities. It doesn’t matter if you are a healer, raider, pvp-er or you want to buy lineage 2 adena – everyone uses macros. Lineage 2 Macro Guide Part 2 Lineage 2 Macro Guide Part 3 Lineage 2 Creating Macros Guide: To enter a Lineage 2 Macro creation menu press Alt+R. To create new macro select “Add”, a new window will pop-out where you can input 12 lines of macro commands, choose a name and icon for your macro. Full list of LineAge 2 macro commands can be found on the official website Looping Lineage 2 macros Macros in Lineage 2 can be looped which means that you are basically limited by your own imagination. Loop … [Read more...] about Lineage 2 Macro Guide part 1