At the time of posting this it has yet to roll out to the North American servers, but our European friends got it at 3:00 BST. Hopefully by this evening these will be deployed to the North American servers as well. Overall there are not a huge number of changes happening, a few tweaks here and there. The most important tweak however, and I think many other players will agree is that the Dye Vendor is reported to be returning from his recent vacation. Pretty Pretty Princess Funny how finally playing a game with armor dyes has made us all addicted to them. The talk in the general channels is nonstop questions and or jokes about the dye vendor. I myself have had a pair of boots desperately in need of a dye job for several days. One of our guild tanks has resorted to using a hideous color scheme compiled with the easily obtainable apothecary dyes. I wonder if the color palette of seafoam green and magenta offends the mobs so much that it increases … [Read more...] about Rift Hotfix #13 Notes and Commentary
Iud types and side effects
Can a survival sandbox game be an MMORPG? Until recently, the answer has been pretty much a big nope. Mostly that’s because the game worlds haven’t been massive by any means. Amazon Game Studios’ New World, however, appears to be changing that by increasing both the world size and the number of players within it. Even more, there are other MMO elements in or planned for the game, enough so that the studio calls New World a sandbox MMO. Make no mistake though, it is still very much a survival sandbox at heart. But with an active NDA and closed testing, how do we know how this PvP-focused game will play? We haven’t much more to go on than dev diaries and interviews. Until now. Thanks to a special preview event in San Francisco this week, I got to experience a bit of the small scale survival and PvP first-hand. I sat back and played some New World, then sat down and talked with the devs. Here is what I learned during that session. Before we begin, I need to … [Read more...] about Hands-on with Amazon’s New World sandbox – and its distinctively MMO mechanics
It’s always easy to look back at the making of City of Heroes and its first year with a memory tinted toward the good and away from the bad. Like most MMOs, City of Heroes exuded a mixed bag of quality — and its passionate fans certainly did not hold back on letting Cryptic know what they felt about the current state of the game and the choices that the studio made. Every MMO, as part of its rite of passage, seems like it has to trigger at least one major controversy that sparks major nerdrage and gives fans a reason to grouse about it years later. It’s your New Game Enhancements, your Trammels, your Monoclegates, and your Real IDs. So naturally City of Heroes was due for at least one of these bad calls to come along, and that it surely did. A little over a year after the game launched, a decision was made to course-correct what the devs saw as a problem and the players saw as an essential part of their happy fun time. You know where I’m going with this. Oh … [Read more...] about The Game Archaeologist: City of Villains, enhancement diversification, and Going Rogue
Toxicity in online gaming just keeps popping up – specifically as it pertains to chat and commenting. MOP reader Tanek pointed us to a thread about Standing Stone Games, which is apparently blocking specific words in LOTRO’s chat, including supposedly “political” words, leading some players to demand the company publish the full list to prove to said players they’re not “biased” (not gonna happen). Reader Stephen then linked us to the amusing story of a Norwegian site that’s developed a WordPress plugin that requires people to take a quiz on an article’s contents before being allowed to comment. Finally, there’s Saga of Lucimia, which this week spent its Monday dev blog discussing the Fair Play Alliance and its own home-grown play nice policy – and the fact that it will take a zero-tolerance, insta-ban approach to dealing with racism (we’ll assume other bigotry too). All of these are approaches to handling … [Read more...] about The Daily Grind: Are blacklists, quizzes, and threats effective at reducing text toxicity in MMOs?
Home » Blogging » 7 Important Navigation Types And Tips On How To Use Them Effectively Navigation on a website is one of its most important part because it directs the users to other parts of the website and helps a user guide to other parts of the content which is relevant to him. The importance of navigation cannot be understated even on a single page website or blog because it essentially helps a user scan and find important information on the page. There are many types of navigational elements which can be used on a website and each one of them has its own merits and optimal usage practices. In this post we look at few important navigational elements that are commonly found on internet and how to use them optimally. The main consideration in designing a navigation element: Grouping different menu items together and placing them at strategic location on website is one of the main condition that a website owner or designer should look in the first place. Primary … [Read more...] about 7 Important Navigation Types And Tips On How To Use Them Effectively