0 Yesterday’s reminiscing about Ultima Online and the uncertain future of the MMORPG industry had me reflecting on this question: “What made Ultima Online, the oft-referred grandfather of MMORPGs, successful?” UO had roughly 100,000 paying subscribers around 6 months after it released in September of 1997. Most people would agree it was an amazing game — it was “the next best thing” of its time. Have you seen the list of games that released in 1997? Go ahead and Google it. On that list are some of the widely acknowledged best games of all times. Many of them outsold UO. Many of them are far better remembered — probably most of them. And a great many of them sure looked and played a heck of a lot more advanced than UO. So it wasn’t the prettiest or most complicated game and it didn’t have the widest appeal. What then? I submit that Ultima Online was a game designed for the right audience at the right time. What does that mean? … [Read more...] about Design for the 100,000
Key cake designs for 21st birthday
If you were around in the early days of MMOs, you probably played Ultima Online. How well we remember the "scary music" when a PK would range near as we were innocently chopping wood to try to craft some type of weapon. Ah, the good old days! The Broadsword team took time out to thank players for their participation and "to those who have left their mark on [the] humble virtual world!" 21 years ago Ultima Online changed the video game landscape forever. Sosaria spawned a virtual world where people could adventure together and forge friendships that would last a lifetime. Today we celebrate that legacy by wishing UO a very happy birthday and thanking all those Britannians who have left their mark on our humble virtual world. Long live UO! What are your favorite memories of Ultima Online! Let us know! Thanks as always for the tip, BlueTurtle13! … [Read more...] about Ultima Online Celebrates Its 21st Birthday & Can Now Legally Buy a Beer!
Ages ago on the MMORPG subreddit, a player made a bold statement: MMORPGs are designed for low-skill gamers. “I remember being dazzled by EverQuest and Ultima as a child,” he wrote, reminiscing about his memory of high difficulty old-school games. “I recently loaded up [Star Wars: The Old Republic] again, and I’m shocked. Piss easy. Everything. XP falling from the sky. Mobs dead in one GCD. Brainless. The same reason I quite every MMO. I never meet people, I never feel challenged. I just feel bored. ‘Wait till endgame’ isn’t gonna cut it anymore. I’m over it. I’m done. I feel like I’m just hitting the ‘Reward’ button again and again and again, solitary and alone, like a stupid little rat in the cage.” He then basically blames the perceived shift of the genre on people who don’t want games to be “like a job”: “The genre just seems to be fueled by mediocre, anti-social … [Read more...] about Massively Overthinking: Are MMOs designed for ‘low-skill gamers’?
Play Fortnite NowHappy birthday, Fortnite! Yes, Fortnite launched a year ago, though back then of course it was focused on PvE – remember at E3 2017 when our demo prompted us to call it Crowfall for PvE fans? Good times. Since then, of course, it’s gone over to the battle royale side, gently tugging its PvE content along for the PvP ride as it becomes one of the biggest games in the entire world. So really, it worked out OK for Epic Games in the end. To celebrate the day, Epic is dropping cake, bringing back Playground mode tomorrow, adding a new weapon, and rolling out a themed quest. Plus, llamas. “Celebrate #Fortnite1st with cake, loot, and a special in-game questline. Complete the questline to unlock Birthday Brigade Ramirez. While you’re partying, find and eat birthday cakes to earn event tickets which can be spent on the limited time Birthday Llama.” The non-birthday stuff in the patch is worth a look took; Epic has basically made building easier and … [Read more...] about Fortnite makes building more fun and drops cake and llamas for its birthday
Gamasutra is hosting an employment ad for Zenimax Online Studios. The job offering is for a Monetization Designer for Elder Scrolls Online. Job duties include development and management of the "economy / monetization of our games", developing a calendar for "offerings, updates and events" and much more. ZOS is looking for someone with 3+ years working with monetization or other similar roles in the industry. ESO monetization team members understand and value all areas of game monetization including core game engagement. We strive to bring premium products and services to our players that further enhance their in-game experience. Not only do we shepherd our features through development, we also work closely with the Live Services Team, Community Team, Customer Service and Marketing to ensure a successful launch of our products. Responsibilities: Develop and manage the economy/monetization components of our games Develop and manage a calendar of offerings, updates, … [Read more...] about Zenimax is Looking for a Monetization Designer for ESO