Hello, welcome to the waffle dungeon, I’m Waffle Guide Mike and I’ll be helping you get used to the Waffle Dungeon. Yes, this is where you get waffles. Dangerous waffles. They’re called that because of… uh… crap, hold on, it’s in this book somewhere… oh, screw it, because of the Duke of… Waffleshire. Sure. He was a duke and stuff and he screwed up pancakes and who cares, go get some waffles. No, you don’t get hash browns, this is a dungeon! You idiot. You go in and you get waffles from monsters and demons and crap! I don’t know why they’re down there and I don’t care. Have a waffle-tastic time. Jerk. Yeah, you heard me! Oh, you just call my manager! I don’t care any more! This dungeon is stupid and you can go to the What Are You Playing dungeon for all I care! Oh, but, uh, buy a commemorate syrup mace for ten gold first? Bonus question: What’s the earliest internet handle you remember using? … [Read more...] about WRUP: This is where the waffle dungeon is edition
Life uh finds a way
Yeah, so Kalimdor has changed a bit in World of Warcraft. I’m going to be honest and say that I’ve never actually liked Kalimdor very much purely from a continent design standpoint; it doesn’t feel like it’s laid out like an actual land mass, but more like a rectangle someone drew to hold some zones for the game. It’s more of a block of space than a real piece of land; compare and contrast with every other expansion continent. That may just be my issue. Regardless, Kalimdor has undergone a lot of big changes over the years, to the point where I’m tempted to say that it has actually changed more than the Eastern Kingdoms. A lot of the changes over there feel more marginal; Westfall, for example, has a couple of new geographic features post-Cataclysm, but it’s not all that different (and hence got left off the last column intentionally, not accidentally). Over in Kalimdor, well… it’s not really comparable to what … [Read more...] about WoW Factor: The zones that changed the most from Classic, Kalimdor edition
As we do every year, today we’re going to peek back at the horrifying outcomes of last year’s MOP staff predictions for the genre and the games within it to determine how well we did. After all, what would be the fun of making predictions if we couldn’t giggle over our guesses a year later? So did we nail it or fail it? And did you fare better? Let’s find out. World of Warcraft and Blizzard Andrew: “World of Warcraft’s next expansion will exist, but not do as well as the previous ones as the mighty Titan has fallen, but people will still come back and enjoy it for a month or so before waiting for another major update while they play other games.” In fact it did rather well in terms of sales, even setting a sales record for the game, though that’s partly down to its now-global rollouts. Bree: “World of Warcraft’s expansion will do much better than Legion. We won’t see Classic in 2018, however … [Read more...] about Ask Mo: The hits and misses of Massively OP’s 2018 predictions
Ages ago on the MMORPG subreddit, a player made a bold statement: MMORPGs are designed for low-skill gamers. “I remember being dazzled by EverQuest and Ultima as a child,” he wrote, reminiscing about his memory of high difficulty old-school games. “I recently loaded up [Star Wars: The Old Republic] again, and I’m shocked. Piss easy. Everything. XP falling from the sky. Mobs dead in one GCD. Brainless. The same reason I quite every MMO. I never meet people, I never feel challenged. I just feel bored. ‘Wait till endgame’ isn’t gonna cut it anymore. I’m over it. I’m done. I feel like I’m just hitting the ‘Reward’ button again and again and again, solitary and alone, like a stupid little rat in the cage.” He then basically blames the perceived shift of the genre on people who don’t want games to be “like a job”: “The genre just seems to be fueled by mediocre, anti-social … [Read more...] about Massively Overthinking: Are MMOs designed for ‘low-skill gamers’?
What did I say about too many games, but not enough time? I completely forgot about summer sales. But so far, I’ve been a good little geek. I bought SimAirport which has been on my wishlist forever. Since it’s early access, I was very careful at first and didn’t want to buy it right away. It does look a lot like Prison Architect and reviews at the time said that not a lot was in the game. This has changed in the meantime, however. Well, not the visual similarity to Prison Architect, but the lack of content. When I saw a YouTube video about the game having added vertical expansion, I knew I had to get it! I like the look of Prison Architect and a change of scenery is certainly welcome. Building a prison and making it secure doesn’t lead to happy inmates, but building a nice comfortable airport will certainly lead to happy travellers… :) I have not really started playing the game yet, though. SimAirport does not yet have a tutorial and I felt kind of lost … [Read more...] about Summer sales – uh oh…