When Destiny was released in 2014, it was an ambitious title unlike anything anyone had ever seen. Featuring jaw-dropping graphics and first-person shooter gameplay on top of a massively multiplayer world, this was a far cry from World of Warcraft. While the game definitely had some wrinkles to iron out in the beginning, the developers have done an excellent job of fixing these problems through consistent expansions and most importantly, listening to players. … [Read more...] about Keeping Fans Happy is Crucial for Multiplayer Games
Masked shooter multiplayer
I think it’s a pretty good common sense rule that sets up a clear dividing line between MMOs and standard multiplayer games, providing of course that we correctly identify what the core gameplay is and how many people can play together in that core gameplay in the same shared online space simultaneously. Guild Wars 1 wasn’t even considered to be an MMO by its developers because the core gameplay took place in 8-player instances, for example, and Elite: Dangerous isn’t really an MMO because it takes place in dynamic instances limited to 32 players. I think the bigger problem is that people, studios and gaming blogs chronically misuse terminology either by mistake or even deliberately for marketing purposes, and you can’t really stop them from doing it. At this point, it may be impossible to get everyone to agree on a definition of MMO and so the term may be losing its practical application as a genre descriptor. … [Read more...] about Massively Overthinking: Just how massive is massively multiplayer?
• Explore a variety of crazy maps with different playstyles: Feel right at home on a futuristic farm, explore mountains in distant planets, survive the desert of the lambs, experience hair-rising fear at the horror well, wander adrift the space station, or encounter mind-boggling randomness at the medieval village — among others! … [Read more...] about – Multiplayer shooter with goats discovered on Steam
Perhaps the most interesting note for MOBAs is that longer matches equates to longer average playtimes equates to higher play rates. While match times are fairly similar for other genres, there is a big disparity in MOBAs. Battlerite is a fast game, but it appears more people would rather play a longer DOTA 2 match than 3-4 short Battlerite matches. Additionally, Project: Gorgon and Final Fantasy XIV are more old school – requiring more time to get anything done. Their play rates and playtimes are both fairly healthy. Perhaps being able to login for a quick 10 minute activity isn’t best for a game’s optimal health? … [Read more...] about The Statistically Most Casual Multiplayer Genres
Designed with intuitive controls for both FPS newcomers and veterans to pick up and play, Splitgate’s near-limitless skill cap lets players pull off jaw-dropping plays once mastered, rewarding constant jetpack movement, flanking and 360-degree ambushes. Made with futuristically stylish visuals using Unreal Engine 4, Splitgate features a variety of ranked, unranked and custom games. Battle with friends, against rivals at equal skill level in ranked multiplayer, or versus formidable AI to hone skills. Players start each match with the same loadout, but power weapons spawn regularly around the map to fuel the next kill-streak. … [Read more...] about – “Halo + Portal” online shooter launches free on Steam