Recent tweaks to the taxonomy structure of Massively OP and coverage of what we formerly called “Not-So-Massive” games prompted a resurgence of internal discussion about the types of games we cover and just what the genres mean. MOBAs are easy to separate out, but the line between “multiplayer” and “massively multiplayer” is just as hard to define now as it was five or 10 years ago when we were first struggling with blurring lines. Are Marvel Heroes, Trove, and Devilian, for example, massive “enough” to make them more like EverQuest and World of Warcraft than they are like Diablo III and World of Tanks? Do we care whether a developer has adopted or shunned the word “MMO” when covering a game as one? What precisely makes a game massive — what’s the magic quantity or quality? I posed these questions to the Massively OP writers for this week’s Massively Overthinking. Andrew Ross … [Read more...] about Massively Overthinking: Just how massive is massively multiplayer?