Tilion from Dragon Season invited EU players to a community meet-up. Unfortunately, it was on rather short notice, so not a lot of people knew about it. The next time (yes, there will be a next time), this will be announced ahead of time, so everybody who wants to attend can plan accordingly. The following is a summary of what we spoke about, sorted by topics. I refrain from using “he said” and “she said” or just writing everything down chronologically as this would end up being too confusing to read. We started by sharing our favorite parts of the game. Among those were jumping puzzles (which were also mentioned as being the worst feature of GW2 for some), exploring the maps for the first time, the living story as something unique to GW2, leveling and getting downscaled in the world. Dungeons being hard and chaotic with the trinity being removed, the combat system as a whole, guild rushes (except the one in Southsun!), tonics, the massive WvW zerg battles, … [Read more...] about First EU Community Meet-up: The Future of Guild Wars 2
Meet 420 friendly singles
One of the most fundamental aspects of the series will finally arrive in Pokemon Go sometime soon. The game has been out for a while, but you still can’t give your friend a Pidgey (named “Trash Bird”) in exchange for an Oddish (named “Smell Onion”). But when trading and friends arrive in the game, you can give your friends useful monsters in exchange for anything from another monster to good feelings. Trading will be very reliant upon the friendship system, and it has some limitations, as both players need to be within 100 meters to trade and will have to pay a stardust fee based on friend level. Yes, there are friendship levels, and there are also rewards for trading pokemon caught far away from where you and your friend meet. Check out the full rundown on the official site, and get ready for more details and analysis as it arrives before the next fan gathering in July. Source: Official Site, IGN. Cheers, Nordavind!SHARE THIS ARTICLE … [Read more...] about Pokemon Go is finally letting you make friends and trade pokemon
Massively OP reader ichi_san has a burning question about the state of the industry. “Lots of people seem to be looking for an MMO they can get into – consider the rush into Bless as an example. Lots of games are being released, but most (or even all) have some glaring issues, like pay-to-win, lockboxes, ganking, poor optimization, heavy cash shop, horrible gameplay, and so on. There’s the WoW model and other semi-successful formulas, and a lot of unexplored territory. The market seems hungry, and there is a bunch of history to build on and new territory to explore, but either gaming companies don’t understand their customers or greed/laziness/expediency get in the way, such that we see release after release that fails to scratch the itch. Am I missing something – are there fun MMOs with good graphics and fair monetization that I’m missing? Or is there a gaping hole in the MMO scene, and if so, why isn’t someone filling it?” I’ve … [Read more...] about Massively Overthinking: Why is no one meeting the obvious player demand for big MMORPGs?
State of Decay 2 is out, and I know, I know, it’s not an MMO, but it does have online multiplayer in a shared world, as long as someone’s hosting. And I’ve been thoroughly sucked in. Here’s the thing: It’s survival, it’s got a bit of a story, and you can immediately deal with griefers in the post-apocalypse and never have to see them again. I had great experiences with friends and foes alike, and I think some of you might feel the same if you give it a whirl. Managing decay Some of you may remember we recently talked about depictions of war in games at GDC, and I brought up a little game called This War of Mine. It’s a single player game, but feels like Oregon Trail for war: The setting, action, and gameplay are all things we’ve read or heard about from civilians who lived during wars when law and order weren’t exactly a thing. I got a generous amount of time to play it thanks to a free weekend shortly after the … [Read more...] about First impressions of State of Decay 2: Frolicking fun with friends and zombies
As Massively OP is centered on the “massively” part of gaming, it makes sense that my first guide to survival games was focused on multiplayer titles. Similarly, The Survivalist will mostly (but not always!) concern itself with the multiplayer games in the survival genre. However, after researching this topic, I felt that not highlighting the single-player offerings would be a serious disservice to the genre. There are occasions when you want to test your survival mettle without the interference of other players; sometimes you just want to live or die on your own merits and not at the hands of someone elses decisions. Besides that, some of these titles — like Subnautica — offer an awesome premise you can’t get elsewhere. Ready to survive on your own? Here’s a a taste of a number of games you can dive into when you want to scratch that survival itch in private. For this list, the requirement of having to forage for food and water to survive has been … [Read more...] about The Survivalist: Massively OP’s guide to survival games, single-player and beyond