Play LOTRO for freeBy now, to me, Lord of the Rings Online is a comfortable, well-worn friend that always offers a very predictable and enjoyable experience whenever I return to the game. It’s absolutely bizarre to me to consider that we’re now in the Post-Ring era of the MMO’s storyline, yet it is all still going strong in its own way. One thing I cannot deny is that LOTRO is what most people would consider to be an “older MMO.” It’s been in live operation ever since April 2007, and once the game tipped over the decade mark, it joined other long-running titles that had long since shed their youth for maturity and stability. As I was exploring Northern Mirkwood and going through the new Christmas quest recently, I found my thoughts had turned to evaluating the game’s status as an aging MMORPG. I mean, all MMOs age (if they’re fortunate enough to launch), and not every title can remain young, hot, and popular forever. But that … [Read more...] about LOTRO Legendarium: Is Lord of the Rings Online aging well?
Middle ages times
Back in the 80s and 90s, I don’t remember computer RPGs offering difficulty modes — although first-person shooters sure as heck did. In fact, I vividly recall how Wolfenstein 3-D would outright taunt the player with difficulty levels ranging from “Can I play, Daddy?” to “I am Death Incarnate.” The easiest of those, I should mention, was illustrated by your hero’s portrait wearing a baby’s bonnet and sucking on a pacifier. This got the point across to the player fairly well: If you go the easy route, you’re a baby. Even though it wasn’t a multiplayer game and no one else would ever know, the player would — and so the player’s pride and honor were attacked. In me, at least, this cultivated a long-standing tradition when it came to any game that offered difficulty levels: Never, ever, ever take the easiest one. In fact, never go below “normal” in any circumstance. To do so would be to admit defeat, and … [Read more...] about Perhaps it’s time to break down and take the easy mode
It’s time to head back to Camelot! No, not that one — the original Mythic creation. Listen, if you arrive in the Middle Ages suffering from the pox, you’ve gone back too far. Try again. Dark Age of Camelot is charging into 2019 with a vengeance — and a ton of events. Valentine’s is kicking off on February 13th, although right now you can also take on a daily challenge to keep Manannan mac Lir from growing in power. Broadsword published the first grab bag (community Q&A) of the year to tackle five pressing questions from fans. One question on many-a-mind is the problem of players ditching losing factions to join the winning side. “As we’ve mentioned in previous updates, we are planning to have an RvR population balancing system that replaces the current Dynamic Population Bonus system with the launch of the Endless Conquest update,” the studio said. “Whether that is a new ‘Realm Loyalty’ system that offers … [Read more...] about Dark Age of Camelot bribes players to stop switching sides
Earlier this week, Redditor maxpower888 started an epic thread on the /r/mmorpg sub asking everyone to chime in and name his or her top five MMORPGs of all time. I thought it was a nifty thread to skim to see how many times the same games kept popping up (and the same games turned up in combination with each other). “You can tell how old people are by their lists,” one gamer objected, but I don’t think that’s necessarily true! So for this week’s Overthinking, we’re going to join in the fun, then explain our choices and puzzle out what those choices say about us — don’t forget to click the entries to expand them for explanations! You should do the same down in the comments! Andrew Ross (@dengarsw): Don’t forget to click each one for an explanation! #1: Asheron's CallI still think this is the game our genre needs to strive to return to, but in a modern way. Monthly updates with content. Developer lead but player controlled story … [Read more...] about Massively Overthinking: Our five favorite MMORPGs of all time
I’m still currently in the middle of the second act of My Dragon Age 2 playthrough, and already the life and friendships I’ve so carefully cultivated for my Hawke are unraveling faster than a ball of cheap string. Everything is going straight to hell…but strangely, I am totally okay with this. You know, it wasn’t so long ago that the impetuous little old me would fly into a fit of rage every time something didn’t go the way I wanted them to in an RPG, and I would revert to a previous save to desperately try and salvage the situation. Needless to say, fluky outcomes and mechanics like random rolls always had a way of sticking in my craw. I was, and in some ways still am, a pretty big control freak and a stickler for perfection, and it used to drive me completely bonkers not to have a good idea of where my character’s story might be going. Not surprisingly, whenever my character would come across an important decision, I’d always agonize, … [Read more...] about Dragon Age 2: Making Terrible Decisions And Loving It