This week’s Massively Overthinking is a serious one from our dear Patreon patron Duane. Here’s the jumping off point for his topic: “There has lately been an attitude on various sites and videos lately regarding MMOs falling out of fashion, and the latest news from Turbine is quite a hefty blow, confirming many a confirmation bias. The sentiment is that the ‘Golden Age’ of MMOs existed back in 1999-2003 and that MMOs are currently in a downward spiral both in quality of content and quantity of viable options. The thing is, since 2010, 20-50 MMOs have been releasing in the west every year, and 2017 is already looking to be a pretty big year for MMOs. In addition, many of the MMOs that launched a decade ago are still playable (even if they may be in a zombie/maintenance mode), and more people are playing MMOs than ever before. There have never before been such a vast selection of available playstyles and unique worlds to explore.” … [Read more...] about Massively Overthinking: The golden age of MMORPGs
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Recent tweaks to the taxonomy structure of Massively OP and coverage of what we formerly called “Not-So-Massive” games prompted a resurgence of internal discussion about the types of games we cover and just what the genres mean. MOBAs are easy to separate out, but the line between “multiplayer” and “massively multiplayer” is just as hard to define now as it was five or 10 years ago when we were first struggling with blurring lines. Are Marvel Heroes, Trove, and Devilian, for example, massive “enough” to make them more like EverQuest and World of Warcraft than they are like Diablo III and World of Tanks? Do we care whether a developer has adopted or shunned the word “MMO” when covering a game as one? What precisely makes a game massive — what’s the magic quantity or quality? I posed these questions to the Massively OP writers for this week’s Massively Overthinking. Andrew Ross … [Read more...] about Massively Overthinking: Just how massive is massively multiplayer?
We love spending the occasional day at home or a pal’s playing couch co-op games. There seems to have been a resurgence for that style of play and in 2018 there are some solid contenders. Here’s our favorites. Don’t Starve Together Legion was a stunning victory for the Horde and the Alliance. And then it all went pear-shaped as Sargeras plunged his sword into Azeroth in one last act of defiance, which results in the exploitation of Azerite. This tiny valuable resource is of great import to both factions for weapons. And it’s really why we go to war. The Alliance sends Jaina Proudmoore back to her homeland of Kul Tiras to persuade the united houses led by her mother to join the Alliance. It’s one of the best and most emotional storylines WoW has ever produced and is worth a playthrough. The Horde deals with the aftermath of Slyvanas’s actions, and must cooperate with a new power player princess. It’s another excellent storyline. All round, from … [Read more...] about Top 5 Of The Best Couch Co-op Games 2018
Top 5: Best Sandbox Survival Games of 2018 Who doesn’t like surviving in large open world sandbox survival games? We definitely do, and have put together a list of our best sandbox survival games to play in 2018. The Forest If horror is your favorite theme, then we suggest diving into The Forest. It’s a first person open world survival game for starters. Players must survive in this huge, dense forest after a plane crash and features great sandbox elements. There are no set objectives or missions, and the choice for progression lies entirely with you. You’ll scrounge and scavenge tools and of course, avoid or fight the creepy monsters that are out for blood. Gameplay wise, it runs excellent and has excellent graphics to boot. The best part is definitely the co-op mode that adds the multiplayer feel that truly makes this MMO worth checking out. ARK: Survival Evolved One of Steam’s most popular games in recent times, ARK is the quintessential survival game. he … [Read more...] about Top 5: Best Sandbox Survival Games of 2018
As some of you may remember, I wasn’t terribly impressed with Conan Exiles when it first went into Early Access last year. It wasn’t exactly that the game was rough, but just more of the same: free-for-all PvP with people constantly zerg killing each other, now with slavery and some dragons! But Funcom has done a lot to flesh out the game since then. My GDC look at the game gave me hope, and although the PvE conflict switcharoo is really upsetting, I actually have to say that, mechanically, Funcom has won me over. While I normally track my playtime, I have to admit that I spent far too much time playing Exiles. Sadly, I didn’t get to experience clans, god summoning, purges, teleportation, massive battles, or slavery, but it wasn’t from a lack of trying. In fact, Conan Exiles should give all of us, PvE players included, a reason to pay more attention to the survival genre. Restarting in Conan’s world Logging back … [Read more...] about Returning to Conan Exiles: Praise for Funcom’s progress on PvE and PvP